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Hostile Negotiations Eagle Strike and Early Death

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http://www.youtube.com/watch?v=5fwIHHGilRQ
[Front-paged. -stabguy]

Eagle Strike

Start off by taking a fast stealthy path. Run to the left of the docks (shallow water, no swimming necessary). One of the guards there can see me, but you don't have to worry about getting into open conflict. After that continue forward, keeping to the edge of the restricted area. After climbing up a cliff turn right along the edge. Running up the low hanging tree will lead you to the cliff where the scene starts. There are two guards patrolling, so wait until their backs are turned (or just double kill them) to get past anonymously. If you are aiming for full synch, go behind the house right behind William Johnson, or skip the cinematic.

For the Eagle Strike climb the house in front of you and wait for the scene to end (if you skip the cinematic or start from the last checkpoint you spawn at a default location). The setup after the scene allows you to stay on the roof until the assassination. Shoot the two previously mentioned patrolling guards with the bow (guns will alert all the enemies in the area, which can ruin the assassination). You being detected will cause the target to flee. Wait until he reaches the right place to perform the Eagle Strike.

Now for the kill itself. From standing on the roof a fall to the ground below the cliff is high enough to cause death. Most of the cliff is just far enough away that you can't jump past the edge, but luckily a small part of it is closer.

Early Death

The target killed in this memory isn't William Johnson. It's actually

Spoiler: Highlight to view
Kanen'tó:kon. Story assassination is in sequence 10, memory 2.
The target has the basic AI of a civilian. After the cutscene you can get him to stand up and move by throwing coins (he has a woman's voice sometimes, haha). You can also scare him into fleeing by shooting a ranged weapon, or by killing an enemy.

Move him to edge of a cliff. Then mount a horse you whistled for in an effort to "push" him off the cliff. Since he's invincible, a horse can slowly move him, albeit tediously. However, when invincible characters move, they deliberately move out of the way of a (mounted?) horse. Sorry there isn't a good view of the target falling into the water, but if you look closely you can see a splash where he drowned.

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And by tracking you mean the automatic targeting? Because I didn't practice much on it. I probably would've missed the air kill if I had jumped any later. But yeah, that was Dougie's lightningfastDougie's lightning; I actually had to pause the video to see the ledge grab. It seems you need to be closer to grab ledges than in previous games, or I just need to adjust more to it.

EDIT: Some of you may have noticed the video isn't widescreen like the previous ones. I think the quality is better. What do you guys think?

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aurllcooljay wrote:
And by tracking you mean the automatic targeting? Because I didn't practice much on it. I probably would've missed the air kill if I had jumped any later. But yeah, that was Dougie's lightningfastDougie's lightning; I actually had to pause the video to see the ledge grab. It seems you need to be closer to grab ledges than in previous games, or I just need to adjust more to it.

EDIT: Some of you may have noticed the video isn't widescreen like the previous ones. I think the quality is better. What do you guys think?

I mean that once you launch an attack on a moving target, it's going to miss... only because of tracking your attack gets pulled to the target and it still hits. From the initial jump, Connor would've landed like 10 m behind Johnson, but because of the tracking, he got the kill.

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I didn't see something really different, apart from the aspect ratio and brightness. What did you change in your way to capture/encode?

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It was bright enough to easily see what was going on. The aspect ratio is off (note that the GPS is not circular). I tried to correct this while front-paging but the video did not stretch.

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Fed981 wrote:
I didn't see something really different, apart from the aspect ratio and brightness. What did you change in your way to capture/encode?

stabguy wrote:
It was bright enough to easily see what was going on. The aspect ratio is off (note that the GPS is not circular). I tried to correct this while front-paging but the video did not stretch.

Some time ago, Fed981 suggested to me that the reason I had video/audio problems was because of the bitrate. So I changed that in the video before this one, and it worked out (except for having to fix the video on youtube because it was too dark during one part, and you could hear Haytham's pistol a second before the shot, lol). When editing this video I also decided to change the aspect ratio from the regular 4:3 to 16:9, just to see if it would make things better. If you guys like the widescreen better, I'll put my vids back like that. I also fixed this video on youtube, by the way.

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I personally prefer widescreen, but, as Stabguy pointed out, with the correct aspect ratio. That is all Smile

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The options when saving the video are:
320x240 4:3
428x240 16:9
640x480 4:3
856x480 16:9
960x720 4:3
1280x720 16:9
I choose 960x720. Is that the best one for me?

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I would say 1280x720... but what output (of the console) are you using and what kind of screen do you have?

I'm asking because, it would be weird to use a 4:3 screen nowadays; also, I guess you use HDMI or at least component output, so why record in 4:3 rather than 16:9 (both being 720p)? I wonder ^^

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When I change the video settings (required to when I use the dvd recorder) there is the option for either 4:3 or 16:9. The tv I use is flatscreen, wider than it is tall. I'll probably check things out one of the next times I go on.

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So you can use 16:9 and 1280x720 (according to me).

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Holy shit the tracking on that air assassination was insane.

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"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."