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Sequence 4

DarkAlphabetZoup's picture

[AC2] Farewell Francesco - No Kills / Target Only

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https://www.youtube.com/watch?v=RtjuR9W1sIY
[Front-paged. -stabguy]

Ezio Auditore decides it would be less exhausting to find a more difficult, alternative method of climbing the Palazzo de la Signoria, than it would be to fight and kill all of Francesco's guards. He's got a better way of getting to the man who threatened all of Florence. And none of his guards need to die.

I use one of Aurel's routes for this video, because he's awesome and Assassins tend to use what others have contributed pretty often.

A quick and easy way to beat the "Farewell Francesco" memory without killing any of Francesco's guards. It does have the side-effect of making them feel very stupid, however. Then again, an Assassin's purview definitely involves striking from totally unexpected directions. You can make NPCs fall off of things they're climbing by jumping into them. I use this to let me get a very fast Assassination, else he'd run around for an annoying amount of time.

aurllcooljay's picture

Airwalk to Air Assassinate

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http://youtu.be/D8bMOV22fd0
[Front-paged. -stabguy]

Airwalk to air assassinate is made possible by the throwing knife glitch (it has been patched, so you would have to delete the update to still use it). Basically start airwalking and when an enemy is in range (locking on isn't required) switch to your hidden blade(s) using the weapon wheel and mash the attack button to air assassinate when getting out of the weapon wheel.

This is demonstrated on some targets. First the Pazzi conspirators, excluding Stephano da Bagnone who was a challenge to air assassinate since he walked under a building roof throughout his entire travel route.

Bernardo Baroncelli is simple enough. Airwalk from a nearby roof into his path.

The setup for Francesco Salviati is about the same as for the stunt IanXO4 did a while back.
http://thehiddenblade.com/francesco-salviati-assassination-variety-pack

For Antonio Maffei I use the airwalk glitch as a shortcut reaching the tower the target's on. At the start of the mission climb up the nearby tower and airwalk in the direction of the target. Now this causes an inconsistency in the game because the mercenary tells Ezio that Antonio Maffei is on the city's tallest structure, and yet the tower you airwalk from is a little higher. The actual assassination doesn't end in an air assassination because you get seen before reaching the target, causing him to jump to the railing where he can't be assassinated while in a crouching position.

Francesco de' Pazzi is used as an example of air tackling since he can't be air assassinated. And speaking of which I had some stuff recorded I put in this video since that was the only way it would see the light of day. I had investigated a possible Early Death on Francesco right before the assassination, but it failed.


aurllcooljay's picture

Francesco de' Pazzi Blitz

http://www.youtube.com/watch?v=vzrfX96PVEU

--- promoted to front page by Ian ---

aurllcooljay's picture

Eagle Strike on Francesco de' Pazzi

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http://www.youtube.com/watch?v=fLqq3pQDQ94

-front paged by Ian-
Why bother chasing after Francesco when you can eagle strike him? Crazy But for some reason he can't be air assassinated, even though Ezio just learned that skill, so I'll have to settle with an air tackle immediately followed by a prone assassination.

EDIT: An improved method.

http://youtu.be/_5EeJzIwCGc

Jack-Reacher's picture

Novella's Secret (Hidden Areas)

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http://www.youtube.com/watch?v=ZveT5if0OYM

The purpose of this video is to show you where the secret areas and chests are in the Assassin Tombs. This video has two secret chests ( to my knowledge).

The first one can be found at 0:35
The second one can be found at 3:25

IanXO4's picture

Francesco de' Pazzi - Assassination Variety Pack

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http://www.youtube.com/watch?v=HuJ6nsNlcbU

This is a "variety pack" of assassinations for Francesco de' Pazzi.

A chase is intended for this target. Due to the updated AI in AC2, fleeing targets no longer follow a predetermined path... sort of. This target flees a short distance using a predetermined path, but thereafter it adapts the flight path based on where you are in relation to the next waypoint. We thus have a brief opportunity to do some tricks on this guy.

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