[Front paged - stabguy]
Carnefice is the first main target of the game in sequence 2 memory 2. I was hoping to get some more creative assassinations of him but these will have to do.
Poetic Justice: During the mission I noticed the character sweeping on the executioner's stage (he's there only during daytime sequences), so I thought to myself what if I... I also added to the challenge by remaining unseen until the kill animation. Getting the broom to the roof of the building is a little tricky as it relies on luck, so you might have to try more than once to get it up there. I hope this is a good example of poetic justice because you're using the same broom that was used to clean the executioner's bloodied stage to spill the executioner's blood. I also like the in-your-face kill and how it turned out. And I'm not just talking about the kill animation.
Delaying the Memory Corridor Scene: This can be considered a preassassination. Carnefice isn't marked as a target until you reach a checkpoint. I use ranged attacks to kill some guards and lure Carnefice to me while standing a safe distance away from the checkpoint. When I kill Carnefice it results in a non story assassination. However when I activate the checkpoint after that the memory corridor scene starts and I complete the mission.
There is No Cliff: For this assassination I also delay in activating the checkpoint. I lead Carnefice to a nearby cliff and escape his detection. Then I activate the checkpoint. Since he didn't detect me after the checkpoint I can go far away from him without having to worry about failing the mission. I guessed that the cliff was harder to model in the game and would disappear at some distance. This was the first time I tried this and it all worked out well except for when the game froze for a second. Also notice that at ninety meters he starts falling (indicated by an arrow pointing down).