http://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-a...
Sad story of how a small team grew too fast and got torn apart by the AAA annualization machine. They themselves make fairly pointed comparisons to the path of series like Assassin's Creed and Call of Duty. Their final, disastrous Tomb Raider game is eerily similar to Unity in terms of its crippling bugs and issues, not to mention that it was set solely in Paris.