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Odyssey | 11 Min Gameplay | Stealth / How Dialogue Affects Objectives

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Leo K
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Toronto, Canada
Joined: 12/30/2009

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https://www.youtube.com/watch?v=WnLNmbf_ikE

You can pick up KO'd bodies now, Knockout once more has a separate button from Assassinations, and the rest of Stealth largely functions like Origins. Rush Assassination looks like a very useful ability, and super fun to throw out. We also see how the choices a player makes in conversation can lead to different objective types and requirements to advanced their current mission. If he'd chosen differently, maybe he wouldn't have had to carry anyone out of there.