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I just got every Achievement/Trophy in AC Origins. Ask me anything.

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DarkAlphabetZoup's picture
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Topic. I'm still at 99% Game Completion and I have no idea what it might be that I'm missing... But in terms of Achievements, I have everything.

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Is there anything left to do at this point without starting a new game?

NEW Youtube channel!
- Joey Fogey Art

PSN: JoeyFogey

Twitch Livestream channel: http://www.twitch.tv/joeyfogey

Instagram: joeyfogey

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There are Daily Quests that pop up every day which have a chance to give you Rare or Legendary item in the game, including Microtransaction items. I have a few friends that have gotten several of those without putting a single cent into Helix Credits, so that's sick.

Once you finish the Main Story a certain special Building/Location opens up and once you drop down into it there's a merchant there that sells you XP directly. 1000 Drachmas for 1000 XP. So you can constantly keep up your Leveling Progression because you'd get an Ability Point each time you hit the threshold. These AP can be injected into one of your Master Skills indefinitely (Seer, Hunter, Warrior) to constantly make yourself stronger.

Trials of the Gods begins tomorrow, and they're gonna be patching in more content into this game on a semi-regular basis, for both Season Pass holders and for all players.

I still have yet to finish the Elite Hippodrome and Elite Cyrene Arena, because they're pretty hard and I'm not sure I'd win. The Seleucid in particular is like... A ridiculous boss. But yeah, there's not tooo much, but there's still quite a bit more to do than other AC games.

Thankfully ACO gives you 3 Save Files like classic ACs, which makes me happy. Might try a casual speedrun or a Fist Only / Monk roleplay. Dunno. But yeah, hype for Trials of the Gods. Anubis is the first one and hopefully it's a good fight.

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How the hell did you pull off Archer of the Month?

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Is there a level cap? or can my character get all skills?

Is there a level cap for the open world? or will everything eventually become a 1 hit kill no matter what?

"Apollodorus came, Caesar saw, Cleopatra conquered." ― Stacy Schiff, Cleopatra: A Life

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Double McStab with Cheese wrote:
Is there a level cap? or can my character get all skills?

Is there a level cap for the open world? or will everything eventually become a 1 hit kill no matter what?

Yeah the cap is at 40 but you can still get skill points. Even at lvl 40 you can still get killed rather easily.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
Double McStab with Cheese wrote:
Is there a level cap? or can my character get all skills?

Is there a level cap for the open world? or will everything eventually become a 1 hit kill no matter what?

Yeah the cap is at 40 but you can still get skill points. Even at lvl 40 you can still get killed rather easily.

So it's a hybrid thing... the cap is 40, so the world doesn't have to level indefinitely (like Fallout, for instance)... but you can still get experience and skill points for doing X, Y and Z allowing your character to progress and get all the skills if you want.

Thanks! Beer

"Apollodorus came, Caesar saw, Cleopatra conquered." ― Stacy Schiff, Cleopatra: A Life

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EzioAltair17 wrote:
How the hell did you pull off Archer of the Month?

Like this.

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

https://www.youtube.com/watch?v=-VeXJUeR_AQ

Text explanation; Buy the skill "Elite Ranger" from the Hunter Skill Tree. 3 AP. Bayek enters Slow-Motion when aiming Bows in mid-air. Shoot a dude in the face with a Predator bow. Get giddy.

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How many hours did you put in before getting all achievements?...

I'm at 40 hours now.

Spoiler: Highlight to view

I have only unlocked/cleared:
Siwa;
Iment Nome;
Lake Mareotis;
Alexandria (minus the Hippodrome races);
Kanopos Nome;
Sap-Meh Nome;
Ka-Kem Nome;
Sapi-Res Nome;
Khensu Nome;
Giza;
Ineb-Hedjet Nome; and
Saqarra Nome.

I've also only solved about 5/11 (so far) Papayrus puzzles

Which leaves so many more locations:
Herakleion Nome;
Im-Khent Nome;
Great Green Sea;
Mesogeios Sea;
Memphis (up next!);
Atef-Pehu Nome;
Haueris Nome;
Uab Nome;
Desheret Desert;
White Desert Oasis;
Faiyum Oasis;
Faiyum;
White Desert;
Black Desert;
Great Sand Sea;
Isolated Desert;
Qattara Depression;
Libue;
Green Mountains;
Kyrenaika;
Marmarica; and
Paraitonion.


So I've been to/cleared 12/34 regions. At this rate, it will be about 120 hours for me to get through the whole game. So My question is, are all of the desert regions as activity dense as the cities/other regions I've been to? Will it really take me another 80 hours to get through? I've already made level 29 and have only explored 1/3 of the map...

"Apollodorus came, Caesar saw, Cleopatra conquered." ― Stacy Schiff, Cleopatra: A Life

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My steam says 101 Hours for it.

Some regions, about three or so, are almost completely empty. These house Isu Temples, as well as Trials of the Gods, the first of which is up now, for a week. If you don't make it to Level 40 and are unable to challenge Anubis before the timed event is over, they will come back later in extra rotations. Killing Anubis now drops Conductor of Souls which is the best Straight-Sword in the game.

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Some other ones to ask:

What's your favorite skill?

What skill did you feel like was a waste to unlock?

Were there any skills that surprised you at their usefulness? Like, you didn't know what to expect, but once you got it it was awesome? Or maybe a skill you thought would be good but was terrible?

And finally, what's your standard weapon loadout?
Mine:
Predator Bow
Warrior Bow
Sickle Sword/Shield
Scepter
{no preference on tool yet... usually when I use a tool, I'm not in a hurried situation and can pause, select no problem... really liking the firebomb though)

I'll also answer with a skill I wish I got WAY sooner... Tool Kill XP... with a bow that has fire arrows legendary, and a sword/shield that poisons, I had a lot of kills that were tool kills early in the game that I wish I got the XP for, even though I didn't have the tools!

"Apollodorus came, Caesar saw, Cleopatra conquered." ― Stacy Schiff, Cleopatra: A Life

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"What's your favorite skill?"

Sleep Dart, Enhanced Predator Bow, Assassination Loot, Kill Loot.

"What skill did you feel like was a waste to unlock?"

Chariot Owner.

"Were there any skills that surprised you at their usefulness? Like, you didn't know what to expect, but once you got it it was awesome? Or maybe a skill you thought would be good but was terrible?"

I was pleasantly surprised at how many uses and ways to use it the Sleep Dart has, how much it synergizes with the rest of the gameplay. You can tell a lot of thought was put into this item because of the wild things you can do with it, the way you can twist this tiny little projectile through and around the rest of this game's systems. I was comparatively disappointed by Poison Darts. I thought they were less impactful than they should be -- even when fully powered up and when a player has tons of damage, they wouldn't kill enemies or would do it very slowly. I can make a build around them by injecting mass AP into Master Seer, but...

"And finally, what's your standard weapon loadout?"

Eyes of Horus (Daggers)
Conductor of Souls (Straight Sword)
Smoke and Mirrors (Predator Bow)
Composite Bow (Light Bow)
Dress of the Coastal Realm (Outfit)
Sleep Dart (Tool)

"A skill you wish you got sooner?"

Enhanced Predator Arrow. It's extremely powerful and opens more options.
I also wish I got Kill Loot from the Warrior Tree earlier, because it streamlines the experience and leads to less time-waste. Finally, Push Attack from the Warrior Tree as well. It basically adds 25% more moves and options to the combat system, and it's pretty awesome with just about every weapon.

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1. Do you have freedom when climbing?

2. How do the RPG elements affect the game? Do they enhance it, ruin it, or not affect it at all?

3. Combat hard, yet satisfying?

4. Still able to perform most of the creative assassinations we've done in previous games?

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"1. Do you have freedom when climbing?"

Feels like it. You can't Side Eject or Back Eject at-will, the rules for it are weird. Like you can side eject even into a damaging fall if you're at the Edge of something, but not if you're in the middle. You can Back Eject if it won't lead you to take damage. Not sure about the reasoning behind this. In terms of climbing stuff though, it FEELS GOOD. It's fast, responsive, and it strikes me as being less crazy than Unity and Syndicate's leaps and bounds.

"2. How do the RPG elements affect the game? Do they enhance it, ruin it, or not affect it at all?"

I was someone who really took a deep breath about the RPG elements before the game released, because it's very easy to screw up a Stealth game by putting in token RPG crap. This isn't the case for Origins. Decisively, the RPG elements improve the experience for me. Progression feels meaningful now, finding and looting stuff feels meaningful, scoping out targets (whether an actual Target or just their Guards) feels important because how strong they are and what weapons they carry might help you decide how you want to approach stuff. It's not very deep or anything, but it's "bite-sized" fun.

"3. Combat hard, yet satisfying?"

A lot of people are finding Combat difficult, but that wasn't really the case for me unless I got overwhelmed by Knights and lots of Shield dudes. Combat is *very* satisfying. I fought almost exclusively with Daggers (the game calls them "Dual Swords" but they're Daggers) over my entire playthrough. Every weapon has different ranges and speeds, and fighting with one feels pretty different from fighting with another.

"4. Still able to perform most of the creative assassinations we've done in previous games?"

The answer on this one is a bit nuanced. First of all, there is no Replay Memory/Mission. It's just gone, removed completely. The closest thing you can do is, in a mission you're currently playing, you can hit "Reload Last Quest Objective" and that's functionally similar to "Restart From Checkpoint."

Next, because we still have less aerial control than AC1-Rev, the amount of crazy air-play we have access to still isn't back to those sick levels. However, the game is now pretty systemic. Actions, verbs and items all interact with each other in cool ways. So you can really devise some cool reactions to what you do, like I think I mentioned earlier -- you can create Sleep and Poison Clouds off of your own Torch because the game considers it a Fire Source. Of course it does, it's logical, right? You can Sleep Dart an enemy in shallow water and he'll die from breathing it in, there's all kinds of neat things you can experiment with. It is a different kind of creativity -- and if Ubi makes good on their word and really patches in the ability to Replay Missions (they mentioned they might, if demand was high) then we'll be able to do some cool things, I feel.

Finally, and this is the point that people might not be super huge fans of, some of the Main Targets are straight-up Boss Fights. They're GOOD Boss Fights (for the first time since like... Al Mualim IMO) but they are nonetheless Boss Fights. Other Targets, you can Assassinate but they might be in certain contexts where you only have access to your Hidden Blade with no Tools, for example. Like, there's a lot of variety in gameplay setups for all the targets, which is AMAZING for *experiencing* the game, but maybe not so great for devising the same degree of consistent assassinations for targets we could before.

Overall, ACO is still Assassin's Creed, but some very baseline, core things have changed. As a player, it's one of my favorites. As a content creator... Not so much, especially not with the amount of pain I gotta go through just to replay a cleared section.

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DarkAlphabetZoup wrote:
"2. How do the RPG elements affect the game? Do they enhance it, ruin it, or not affect it at all?"

I was someone who really took a deep breath about the RPG elements before the game released, because it's very easy to screw up a Stealth game by putting in token RPG crap. This isn't the case for Origins. Decisively, the RPG elements improve the experience for me. Progression feels meaningful now, finding and looting stuff feels meaningful, scoping out targets (whether an actual Target or just their Guards) feels important because how strong they are and what weapons they carry might help you decide how you want to approach stuff. It's not very deep or anything, but it's "bite-sized" fun.

I'm actually very relieved to hear you say that. I had the same concerns and from watching some gameplay here and there I wasn't sure exactly how the implementation would work practically. I skipped Unity and Syndicate, but it seems like Origins goes on my list of "I will play these one day when I have time/money/a better PC".


Steam & Uplay: jeroenaantjes

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DarkAlphabetZoup wrote:
There are Daily Quests that pop up every day which have a chance to give you Rare or Legendary item in the game, including Microtransaction items. I have a few friends that have gotten several of those without putting a single cent into Helix Credits, so that's sick.

Thank you for going into detail about buying random items in your microtransactions video. When I get around to buying Origins I'll keep an eye out for any exploit that lets me farm money fast.

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DarkAlphabetZoup wrote:
My steam says 101 Hours for it.

99h15min for me to get all the achievements. The last 15-20 min was running around to get the BOOM! achievement.

I still have about 80% of the Hippodrome and 80% of the Cyrene arena to go though...

"Apollodorus came, Caesar saw, Cleopatra conquered." ― Stacy Schiff, Cleopatra: A Life