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Gameplay changes over AC2 (no spoilers)

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I thought I would begin compiling a list of gameplay changes I've noticed in Brotherhood. I'll add to this list as I think of things. I'll avoid spoilers so that this thread is friendly to those who are anticipating the game or are simply curious as to what is new or different.

Virtual Training
Taking a page from the Metal Gear Solid series, AC:B has a VR mode in which you can practice various gameplay aspects. There are race challenges, stealth kill challenges, survival combat challenges, etc. And they're quite challenging if you're going for top rating.

I imagine this will be a huge source of AC:B videos and competitions.

Execution / Kill Streak
With a bit of timing (or just mash on the attack button), you can one-hit-kill enemies in a chain after doing one kill with a weapon in any ordinary way (counter, combo, etc). Just hold a direction and press the attack button as the kill animation from an enemy is finishing and Ezio will leap over and kill the enemy in that direction (if there is one).

The timing felt a little unnatural to me (this system isn't nearly as smooth as Arkham Asylum's), but you can just keep jamming on the attack button while holding a direction and it will always work. Just watch out that you don't get attacked or grabbed while lunging towards your next opponent. To be the most successful, you have to try to time it since you might need to switch to a counter or a dodge at the last second, otherwise you'll simply be hit out of your streak.

Thankfully, the execution system can be practiced in the VR mode. I recommend beginning on the "Long" kill streak challenge and stick with it until you get a gold rating. By then you'll be much better prepared for this game's more challenging combat (more than AC2).

Oddly enough, the timing window for counter attacks is really widened compared to AC2. Even with the hidden blade, it's a cinch to pull off counters. I guess this is to support the kill streak system, which is the star of the show now. It feels like killing a single enemy just doesn't mean so much anymore. Thankfully there are a lot more of them to kill now. Smile

AI Combat
The AI is more advanced in combat. The AI will attack you more often and sometimes more than one enemy will attack simultaneously. The AI can now grab you as well. You can easily break out of this by pressing [High Profile] + [Empty Hand], but if another enemy attacks immediately after you've been grabbed you usually won't get out in time. Thankfully, you can (usually) counter in the middle of the grab-break animation with some precise timing.

There are tougher AI opponents now. I just went after a Borgia guard captain and he was no pushover. He'll punish you for attempting counters and he can break your block. He's quick and takes a lot of punishment. He was able to survive many more hits than I was. It gets pretty hairy when you're trying to take out one of these guys and your fight moves out onto the street and more and more guards keep jumping in to join him.

Enemies will attack you from horseback now, and they're brutal. They're very quick and they rarely miss, especially in narrow alleyways. Don't get yourself cornered in a narrow space when you're up against an opponent on horseback or you're in trouble. They're not so easy to knock off their horse either.

Combat Shortcuts
A nice surprise is the fact that you now have easy shortcuts for several combat abilities hidden right within your normal ones. The sword is linked to the pistol – press and hold the attack button with the sword equipped and Ezio will aim the pistol (release to fire). The short sword is linked to the throwing knives and works exactly the same way. Poison is linked to shooting poison darts, though I haven't been able to play with this one yet. Any weapon you pick up can be thrown by holding (and releasing) the attack button. This always results in a one-hit kill for normal enemies. And of course the unarmed special ability of throwing sand is back.

As shown in preview videos, the special attack of large weapons is to throw them. Ezio hammers that throw for some big distance, so go to town with this move. It's extremely satisfying.

Weapon Shortcut Customization (d-pad)
This is a very welcomed change. I simply changed the left direction to the short/small weapon as in AC1 and left the other three as they were. Now that you have shortcuts to the pistol and throwing knives and medicine was never very needed, it works better like this. With the execution streak feature, the short blade once again becomes a very useful weapon, so I was very happy to be able to set it to the d-pad directly.

Low Profile Kills (non-combat)
If you're equipped with a weapon that is sheathed and you approach an enemy that is not in combat and press [Armed Hand], Ezio will perform an unarmed finisher. For instance, walk up behind an unaware guard with your sword equipped (and sheathed) and press the attack button and Ezio will punch him in the spine, twist around and crack his neck over his shoulder. Why take out your weapon when you don't need to? Big smile

This doesn't apply to the hidden blade(s) and poison blade, naturally. If you want to kill the unaware target with a weapon, just unsheathe it first.

Kicking
You can now kick an opponent any time during combat by pressing the Legs button button (while not pressing [High Profile]). Kicking them (in the sack, it appears) will momentarily stun them, causing them to lower their guard. Great for tougher guard-heavy opponents.

Archers
Rooftop archers are now all equipped with crossbows (and guns later, I imagine). They act pretty much the same, but they'll never run up to you and pull out a sword. Now they fight strictly with their ranged weapons and they keep their distance. You can't counter projectiles and you can't use the hidden blade on them while they're aiming at you, so you end up having to whip out a blade or dash over and grab them and toss them off the rooftop. They're more of a pain than the AC2 archers ever were.

Looting
Looting is finally useful! Instead of 3 or 4 flourines at a time, guards carry a lot more. I've seen quite a few with several hundred flourines on them (usually tougher guards like brutes and captains). And just about every single guard offers up medicine, poison, bullets and/or throwing knives. It's a cinch to refill your stocks simply by taking out a wandering group of guards and looting their corpses. And you won't even need to feel guilty as the passersby won't even ridicule you for stealing from the dead now. Smile

As a side note, guard corpses no longer slide off angled rooftops like Teflon on sheer ice. In fact, I haven't seen a single one fall off a roof, even when killed right at the edge. No more accidental crowd scares and you won't loose your looting chance.

Another nice perk – when you pick up a body and then drop it or throw it, you automatically switch back to whatever weapon you had equipped before you picked it up. No more being stuck on unarmed after carrying a body.

Bothersome Civilians
In addition to the lute players we have...begging women? Where have we seen this before? And now they come in three's! But don't worry, they're no more bothersome or annoying than the lute players of AC2.

There are drunks walking around, very much like in AC1, however (so far) I haven't had a single one do anything to me. They just seem to be another type of regular wandering civilian. They don't show up in Eagle Vision either. I still don't trust them though... Damn you, AC1!

Horses
You can now ride horses inside cities, but it doesn't save a ton of time and all you're doing is mowing down dozens and dozens of innocent civilians and pissing off guards left and right. I haven't really seen anywhere that this has been useful.

By tapping the Head button button, Ezio whistles for his horse and it just appears out of nowhere and comes trotting up to him. I'd gladly give up the horse in order to use the whistle as a guard distraction tool instead.

Fast Travel
Since Rome is so huge, there are fast travel points all over. You have to renovate them first, however. They cost around 350 flourines (at least the early ones do) and you have to wrestle zone control away from the Borgia first before you can renovate them (or anything else).

Zone Control
Most zones of Rome are under Borgia control and the people won't cooperate with you and you won't be able to purchase/renovate any buildings until you show them that they are no longer under the Borgia's influence. You do this in two steps – kill the Borgia guard captain and burn down the Borgia guard tower.

The captains are the difficult part. They are often in places that you cannot air-assassinate nor blitz very easily. They're often surrounded by guards and it's kill-on-sight since these zones are all red on the map. Borgia guard captains will do one of two things once Ezio's presence has been discovered – they will fight or they will flee. If they are the fleeing type, you need to stop (and kill) them before they get a certain distance away. If they escape, you have to wait until the guard shift change (dusk and dawn) before he'll be back. And thus far, I've discovered no way to speed up time. Sad

Those who stay and fight are challenging. You'll really enjoy fighting them and might even die a few times before you get some armor. They're always surrounded by guards, and more will join in as the fight drags on, especially if your fight becomes mobile and you attract other guard groups with your fighting. Throw in some guards on horseback and it gets pretty hairy.

Once you've killed the Borgia guard captain, you need to burn down the guard tower. This is simply done by climbing up the tower and pressing the specified button when you're at the top. The climb itself isn't so simple, however, as the climb leap ability becomes unavailable again and I have no idea what point in the game Ezio regains it.

I had one tower that the only way I could find to get up further past a certain point was to do a full jump parallel to the wall I was climbing and use [Free Hand] to reach out and grab the next handhold. I missed on the first attempt and plummeted to the street, resulting in desynchronization. That's hardcore. Furthermore, if you desync after killing the guard captain, you have to kill him again before you can burn down the tower.

I just noticed that while many Borgia guard towers also contain a viewpoint, you don't actually need to sync the viewpoint. Just ignite the tower as normal and it will automatically count the viewpoint for you. Nice time-saver.

Flags and Feathers
Both flags and feathers are back, and this time they show up on the map if you have the nearest viewpoint synced. Note that for some people they do not always seem to show up. You may have to pass within a certain vicinity of them.

Once you have collected enough flags (25?), flag and feather maps will be available for purchase from the art merchants. There are separate maps for each district.

Mission Synchronization
Every mission has a specific objective or limitation to it that you can strive to match to get "full synchronization" of that memory. If you want 100% completion, you'll need to meet this objective on every one.

I really like this idea. Often it's something simple, and it fits within the context of the story/mission. It makes it feel more like you're following Ezio's footsteps rather than just doing whatever random stuff you want. You still have the freedom to complete missions any way you like, but if you want to do it the way Ezio actually did it, then you'll have to work a bit harder.

Replay Missions (seriously?)
Yes, we can finally do it. In fact, Shaun gives Rebecca a jab about that feature not being available earlier.

This is quite useful now that missions have a full sync capability. If you miss the objective, you don't have to restart the mission. You can save it for later.

Puzzles
There are puzzles similar to 16's The Truth puzzles in AC2 hidden on major landmarks. You still find them via Eagle Vision, but instead of them syncing up some computer code with the animus and whisking you into the puzzle, they're a sort of 'hole in the world' where you actually go "off the grid", as Rebecca calls it. You cannot see nor enter these holes without Eagle Vision engaged, and with EV turned on you'll see white light pouring out of these holes. They're tough to miss.

Leaving the Animus
You can leave the animus any time that you're not on an active mission and you can run around as Desmond. I haven't really done much of this, so I don't know if there's much to explore. Apparently you can read emails and stuff.

Atmosphere
Okay, so this one isn't gameplay-related. But I wanted to mention that this game has much more of an AC1 flavor to it. It's tough to point out exactly what sorts of things make it this way, but this feels more like a good mix between AC1 and AC2 in terms of atmosphere and appearance.

UPDATES BELOW
Salable Loot
On occasion, Ezio will pick up salable loot. These can be found in chests or on corpses. They're fairly common in chests, but quite uncommon on corpses, with the exception of thieves (see below).

These items can be sold at any shop, though it appears that certain types of loot are worth more to certain shops (for instance, wool sells for a higher price at the tailor than the blacksmith). It's best to never sell them, however, as they can be turned in at particular shops for their 'shop quest', which unlocks additional items available for purchase. Be forewarned, as the game doesn't tell you which items can be turned in to a shop for a shop quest, so it's best not to sell any loot at all until you've done all of the shop quests. More shop quests unlock as you progress further into the story, so you'll probably want to wait until the end of the game before selling any.

Shop Quests
Some of the better items that a shop offers at any given time must be unlocked by doing a shop quest. This isn't so much a quest as it is a grocery list. Just collect the listed loot in the listed quantities and return to one of the key shop locations to turn it in, making those items available for sale.

I have yet to complete a single quest, however, as it's completely random which salable loot drops and that kind of loot is pretty uncommon in general. And there are a lot of different kinds of loot out there. How soon you can complete a shop quest is entirely up to chance. The Captain's Sword is still locked for me at the blacksmith shops, yet much better swords are already available for sale from me having progressed further into the story.

Can't say that I'm fond of the shop quest idea, particularly because completing them is so random in nature.

Hold Ups
There's a rival thief group in town that is loyal to the Borgia, and as you pass through the more open areas of the city they will jump out and attempt to hold you up. There is no actual hold up, as it just results in combat (Ezio's not about to just hand over his stuff). You'll know they're coming because the leader will always shout something out to signify that it's time for the group to attack Ezio. They're not tough to beat and are good practice for the execution streak, but the best part of all is that they always drop fantastic loot. Lots of cash (roughly 220 florins each, on average) and lots of ammo/refills. They also drop rare loot for shop quests.

Training Assassins
This is a potentially large section, but I'll try to keep it simple.

After completing a certain story mission about a third of the way through the game, you can now find recruits marked on your map throughout Rome. Go to them and they will be alone, fighting off a group of guards. Help them out and they will join the order.

You can only have a limited number of recruits at a time, and you'd have to wait until one of them dies before being able to recruit another. You're also limited by the number of Borgia towers you've burned down. This is all shown on the interaction screen for training your Assassins.

Once you have at least one recruit, you can do the Brotherhood Assistance Move. Just position Ezio so that at least one enemy is highlighted in white (so that you could press the lock button to lock onto them) and the ability to press the other left shoulder button pops up. Press it and one or more of your recruits will pop out or jump down and attack the target. Fantastic for a fleeing target! Just get within 30m or so and press the button and he's as good as dead.

You have a limited number of uses for calling in recruits, but the meter refills on its own and it's fairly fast. So you can use them quite frequently, despite what recent interviews implied. When recruits are out on contracts, you cannot call them for the Brotherhood attacks.

Once you have recruits, you can go up to any pigeon coop or re-claimed Borgia tower (now called "Assassin Tower") and interact to get to the Assassin training menu. From here you can spend their upgrade points and send them on missions.

Upgrade points are earned every time a recruit levels up. The max level is 9. This would give you 8 points to spend, and the only places you can spend them are upgrading their armor or weapons, four stages each. You can also dye their clothes, though the color choices are quite limited. This system is not nearly as robust as I thought it was going to be.

As your Assassins complete contracts, more become available. Contracts are listed by city and take place all over Europe. Under any given city there may be several contracts available at any given time. Contracts are given a difficulty rating from 1 to 5, 5 being most difficult. A level 1 recruit has between 90 and 100% chance of completing a level 1 contract all by themselves, whereas a level 5 contract would take several high level Assassins. You can send up to five Assassins to a single contract, and the contract's experience reward is divided equally amongst them. So the fewer you send, the better their reward. Each Assassin adds a specific amount of success chance percentage to a contract, which is based entirely on level. It doesn't matter what order you improve their weapons and armor nor what color you dye their clothes. A level 6 Assassin will always add 54% success rate to a level 4 contract, for example. Throw two level 6's on there for a guaranteed 100%, or a level 6 and a level 5 for around 92% and the experience bonus will be a larger benefit to the level 5. It sounds complicated, but it's really very simple. Overly simple, actually. I'm kind of disappointed.

Once you send recruits off on contracts, you have to wait X minutes of gameplay time before their mission results come in. The time is always listed on the contract and does not change if you send more or higher level recruits. You're alerted in real-time when a contract is complete and whether it was a success or failure. I've had a couple fail already, but the recruits sent did not die and I was able to attempt the contract again immediately. There doesn't appear to be any risk involved. However, a few of the contracts use stars rather than dots for representing the difficulty level. Perhaps the star ones mean the Assassin(s) would die if the contract failed. No idea thus far.

Equipping Large (Two-Handed) Weapons
If you purchase the appropriate sheathe for it at the tailor's, you can purchase and carry large weapons in place of your medium weapon.

Here's a nifty little perk – even equipped large weapons can be thrown (hold the attack button), which is an easy way to disarm your medium/large weapon slot in order to pick up a better one. Once you have a medium weapon, however, you cannot throw it away, so you'll have to return to a blacksmith or the hideout to re-equip a large weapon if you want the ability to disarm yourself again.

Cheats
Completing an entire memory sequence with 100% synchronization unlocks a cheat. These cheats can be activated while replaying memories.

I haven't actually tried any of them out yet, so I can't comment on what they do. Apparently you can turn horses into unicorns, have unlimited Brotherhood Assistance Moves, turn everybody into Desmond and stuff like that.

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Thanks heaps for this, great job keeping any type of spoilers out. Im glad the atmosphere is like AC1, thats what I mainly missed from AC2. You can count on me make loads of VR mission videos, I friggen love them in MGS2

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Really great information. I'm surprised you managed to drag yourself away from the game to write all this.

From what you've said, the game sounds amazing and i can't wait more than ever now. I like the fact that it sounds more difficult (combat etc.) Big smile

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Jack-Reacher wrote:
You can count on me make loads of VR mission videos, I friggen love them in MGS2

Me too. Though I find getting gold in some of these ones to be pretty damned difficult. I doubt I'll ever take the time to do them. I'm no longer at the age where I can be bothered to play the same thing over and over and over just to try to get a slightly better time/score. But I look forward to the great videos you guys will be putting out.

PatrickDPS3 wrote:
I'm surprised you managed to drag yourself away from the game to write all this.

I'm really enjoying the game, but there's a slight bit of tedium in the early parts because there are dozens and dozens of things to upgrade and other stuff to do beyond the main story missions and I'm trying to do as much as I can as early as possible. That means slow going right now, but it'll pay off in spades later. And this city is so frickin' huge that it takes forever to run from one place to another, so that adds a bit of tedium at times (I don't have many fast travel places unlocked yet).

I've also finally poked my head out of the animus and ran around the modern-day zone quite a bit, but didn't find anything useful. Found something really weird with Eagle Vision, but no idea what it is.

Anyway, point is that since I'm trying to get a lot of this more tedious stuff out of the way early, the game drags at points and I need to take breaks. But the game is still on my mind, so why not drop in here and write about it? Smile

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what about the amour can u unequip it i here u cant :/


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Vanitas wrote:
what about the amour can u unequip it i here u cant :/

Unfortunately, the armor works exactly the same as AC2.

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Fair enough Smile I often found parts of ACII slightly tedious at times especially when I left all the feathers or codex pages till the end and had nothing else to do in the mean time.

I'm so looking forward to Brotherhood that, at least for while, this hopefully won't happen but I prefer to take breaks while playing anyway Tongue

That, and the fact that my mum isn't exactly going to let me play for 5 or 6 hours straight.

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Asaic, thanks for the fantastic writeup, despite much of it disappointing me! Smile More frequent and more innovative killing, huh? I had been hoping for a return to more Assassin-like behavior with sneaking around, subtlety, and as little murder as possible. Ma dai, Ubi! Non sono macellaio; sono assassino! (Come on, Ubi; I'm not a butcher! I'm an assassin!) Innocent

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I love reading it asaic, great job.....And about the tedious stuff, it's ok for me, because in ac2 we had some tedious stuff too....I Still think the game will be awesome

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Dunan wrote:
More frequent and more innovative killing, huh? I had been hoping for a return to more Assassin-like behavior with sneaking around, subtlety, and as little murder as possible.

You can still avoid combat just as easily as in AC2. At least so far, I haven't been on a mission where you have to kill more than a single target. Even for the Borgia captains, you can try to blitz the guy and then escape once he's dead. It's just that I find it's a lot more fun to stay and fight now than in AC1 or AC2.

One of the Borgia towers I did last night required a lot of stealth. Picture an area with maze-like ruins. There's a Borgia tower in the middle of it and posted and wandering guards all over the place. You have to locate stairs going down underground and then follow a torch-lit underground maze to get to the guard captain. The above-ground and underground parts are crawling with guards and if any one of them gets a red arrow above his head, the captain flees. You'll never get to him in time because it's a big maze. So you need to sneak your way around and try to make sure you take out the guards together (usually in pairs). But you only have one hidden blade. Smile

I did it with throwing knives. Equip the short blade and then lock on and hold attack to throw knives at multiple targets (up to three at a time, I believe). I was creeping up to every corner and rotating the camera to see if anyone was on the other side and sneaking my way around to avoid being seen. Once I see two or three guards together, I'd try to get the right distance or angle to step out into the open, quickly target and chuck knives at them to take them all out at the same time before their SSI arrows turned red.

It got interesting when there was a trio near the bottom where one of them just walked out of range when I darted out and chucked the knives, so one knife hit the wall instead of him. I heard a "Hmm??" and he comes walking back towards that area (thankfully the corpses were just around the corner and out of his sight). So I dash up to the corner and pull out the short blade and wait. He comes wandering around the corner to check the noise and I shove the short blade into the side of his head.

It was thrilling. I really wish I had recorded it. Smile

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Sounds brilliant! I'm glad the Borgia towers are fun mini-missions rather than just collectable-style towers.

So the multiple throwing knives thing: do you lock onto one target and the rest are killed after him or does it just kill all the guards within range? (I guess they're both the same thing but w/e) Tongue

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Thanks, Asaic! Great read; really interesting. I like the renovating and upgrading and "tedious" parts. It looks like the combat will be giving me some grief, though. Oh well, I'll soldier on!

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I think you guys will be very satisfied with the game. I agree with Asaic in that the feeling from AC1 is definitely back. The only thing that even remotely pisses me off about the game is the fact that Rome might very well be bigger than San Andreas. It is so massive it's unbelievable.

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Sounds really cool. Is it possible to choose how your Bortherhood attacks? Whether they Arrow Storm or Assassinate?

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OMFG OMFG! I'm waiting for this game so much.
I can only get it tomorrow, but I took 70 bucks from the bank and I'm ready to buy it from the Blockbuster at lunch.
I was very happy to see EVERYTHING that is written, I for one will be playing the VR missions A WHOLE LOT, running around as Desmond A WHOLE LOT, even if there's nothing to do, and just doing all the little side missions.

I didn't think Rome would be THAT big, but if you guys insist.. I guess I'll just have to wait until I get the game.

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Great work Asaic!!! Big smile
I can't wait to see the new difficultly in this game (which is the combat) I'll feel good to kill someone actually more powerful than Ezio...

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PatrickDPS3 wrote:
So the multiple throwing knives thing: do you lock onto one target and the rest are killed after him or does it just kill all the guards within range? (I guess they're both the same thing but w/e) Tongue

The way it works is that you lock onto a target as normal and hold the attack button. Any enemies in the immediate vicinity that will also be hit glow red. Release the button and Ezio throws the appropriate number of knives simultaneously, like the throwing knives special move in AC2. I'm pretty sure he'll only do up to three at a time in ACB, though.

One thing I don't like is that if there are targets just behind a corner or object, Ezio will still throw a knife at them even if there's no chance they can be hit. The sound of the knife hitting the wall will attract other guards, whereas a knife killing a guard is silent enough that they need to see it to be aware of it. Several times I've caught guard attention I didn't want due to this issue.

Jfighter777 wrote:
Is it possible to choose how your Bortherhood attacks? Whether they Arrow Storm or Assassinate?

I haven't made it far enough to find out. I imagine the Assassin training thing begins in the later memory sequences.

FLAE, have you made it far enough to be able to answer this question?

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Ah cool. So kind of how throwing sand works in ACII Smile

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I've noticed that Shaun seems to have softened up a lot. He's certainly still Shaun, but not nearly as dickish.

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hewkii9 wrote:
I've noticed that Shaun seems to have softened up a lot. He's certainly still Shaun, but not nearly as dickish.

This is true. He still says some pretty insensitive things at times, but it's more clearly in jest this time around.

I was particularly fond of the times the girls would tease him about his love life. It's a difficult subject for him. Smile

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Asaic wrote:
Jfighter777 wrote:
Is it possible to choose how your Bortherhood attacks? Whether they Arrow Storm or Assassinate?

I haven't made it far enough to find out. I imagine the Assassin training thing begins in the later memory sequences.

FLAE, have you made it far enough to be able to answer this question?

Left Bumper is Brotherhood Ability 1

Right Bumper is Brotherhood Ability 2

Jesus Christ, hurry up guys Laughing out loud

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I thought you held the BAM button for Arrow storm. Ain't the right bumper the weapon wheel?

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Whoops! My bad, I was thinking of the multiplayer controls for some reason...

Yes, holding down LB is the arrow storm attack, and tapping LB will summon a regular BAM move. RB is the weapon wheel, and as Asaic stated earlier, the quick weapon wheel is completely customizable.

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Good, because I just made another friggen kill in my minimal kill challenge thanks to poison being situated in an awkward position, at the last second the left stick choose hidden blade without me knowing...

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Asaic wrote:
Apparently you can turn horses into unicorns...

THIS IS NOW OFFICIALLY THE BEST GAME EVER (and I haven't even played it yet).

The other cheats sound cool too Tongue

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JoeyFogey
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Indianapolis, IN
Joined: 02/16/2010

The superblend exploit still works, but the hyperblend doesn't. Tongue

PSN: JoeyFogey

Steam: JoeyFogey

Instagram: thatsketchyhero

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PatrickDeneny
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With the BAM arrow storm, do all the arrows find their targets and do they always kill? It would be a lot cooler if they did but kind of unrealistic.

I know with the the regular BAM the members of the Brotherhood can be killed, so can mistakes be made with the arrow storm too? Smile

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Asaic
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Joined: 11/11/2009

I'm pretty sure the arrow storm never misses.

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PatrickDeneny
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Okay. Good to know Laughing out loud Just started playing. its really good so far, although the camera on the PS3 is kinda jumpy :s

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Leo K
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Joined: 12/30/2009

Try getting all the Artifacts in 2012. In fact, there is a map, of Monteriggioni that shows where they all are. It's on this site. Thanks to Asaic.

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PatrickDeneny
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Yeah, I saw the map yesterday Smile I had a look when I went to set up the power routers but they didn't seem to be there. Do they only appear later on or something? TBH I didn't look too hard so I might have just missed them Tongue

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Leo K
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There are varied war machine missions where level designers clearly had fun LOL.
I really enjoyed those, especially the Tank, the Machine Gun, the Naval Cannon, and the Bomber.. oh wait. That's all of them.

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Livebythecreed9
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Wow that Execution / Kill Streak feature sounds amazing! I am sure I'll get this game sometime, Rome sure looks glorious. And horseback>assassinate looks great aswell Smile

يمثل الحشاشون أشياء عدة ولكن فوق كل ذلك هو العدالة
(The Hashashin stand for many things, but above all it's justice)