User login

Comment Game: Post Something, Series-Wide, You Love(d) About Assassin's Creed

14 replies [Last post]
Leo K's picture
Leo K
Offline
male
Toronto, Canada
Joined: 12/30/2009

It can be from any Assassin's Creed product ever made.
Formal Rules Courtesy of Double McStab with Cheese:
- Only one thing in your post. Bold it for ease of finding.
- Two people have to post something new before you can post a new thing.
- Conversation welcome on others' choices.
- You can "+1" comment someone else's choice (or "-1" if you're a dick).
***

The way Altair's sword or short blade would bounce off the enemy's "guard," in a choppy, satisfying manner in AC1.

Double McStab with Cheese's picture
Double McStab w...
Offline
Citizen
male
San Diego, CA
Joined: 03/29/2012

Sorry to take over with this post, feel free to ignore.... but.... if this is a forum game... then set REAL rules. not "try to..." statements.

- Only one thing in your post. Bold it for ease of finding.
- Two people have to post something new before you can post a new thing.
- Conversation welcome on others' choices.
- You can "+1" comment someone else's choice (or "-1" if you're a dick).

***

I loved the IDEA of multiplayer co-op.

“Force has no place where there is need of skill." Herodotus

Leo K's picture
Leo K
Offline
male
Toronto, Canada
Joined: 12/30/2009

No apology necessary, you did a good thing. Everyone else, Cheese is the man with the rules.
+1 to liking the IDEA of MP co-op for sure.

Double McStab with Cheese's picture
Double McStab w...
Offline
Citizen
male
San Diego, CA
Joined: 03/29/2012

to less restrict it and encourage more conversation (if that's what you want) during the slow months, maybe "Someone else must post something new before you can post a new thing (to prevent one person from talking to themselves all the time)." instead of my original 2 person idea.

“Force has no place where there is need of skill." Herodotus

gerund's picture
gerund
Offline
Citizen
male
The Netherlands
Joined: 10/29/2012

I loved the Assassin Tombs in AC2, Romulus Lairs in ACB, and all similar levels in later games.

Also, +1 to both your points.

"...and if I had no self-awareness, I think I'd know."

161803398874989's picture
161803398874989
Offline
male
Joined: 12/13/2010

I did love the Tombs in AC2, but they really lost their luster in later games. They were fun because they provided a break in gameplay, from an open-ended, public setting to a more linear, private setting. The climbing puzzles were actually quite difficult at times with tricky jumps and shit. In later games they were just more of the same railroady stuff we got in the rest of the game.

----

I loved the ability to explore the area of the assassination and the ability to plan an assassination before it happened.

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

Double McStab with Cheese's picture
Double McStab w...
Offline
Citizen
male
San Diego, CA
Joined: 03/29/2012

I liked that too, Phi! In Black Flag, the final assassination missions all (or at least mostly) revisited the same areas as previous missions in the game. For example, in one early mission you are directed to sneak into a fort and steal something. Later in the game, this same fort is reused for the area of one of the assassinations. I liked being able to already know to route(s) to take because they were already needed.

---

I loved Connor's counter-snare animation. Still one of the most brutal animations in the series in my opinion.

“Force has no place where there is need of skill." Herodotus

Leo K's picture
Leo K
Offline
male
Toronto, Canada
Joined: 12/30/2009

The counter-Rope Dart animations from AC3, AC4 and AC Rogue.

GopherBlaine's picture
GopherBlaine
Offline
Citizen
male
Check your 6.
Joined: 01/21/2011

Xbox B buttonThis gets lost in the vastness of the series, but Ezio's sense of humor in his AC II and AC:B is a big positive.Xbox B button

The Templars were framed.

stabguy's picture
stabguy
Offline
Administrator
male
Honolulu, HI USA
Joined: 09/15/2009

AC2 being set in Venice. My favorite game meets my favorite city.

You won't even feel the blade.

Double McStab with Cheese's picture
Double McStab w...
Offline
Citizen
male
San Diego, CA
Joined: 03/29/2012

I loved Haytham Kenway. Still my favorite playable character (III) AND non-playable character (III, Rogue) AND book character (Forsaken).

“Force has no place where there is need of skill." Herodotus

Double McStab with Cheese's picture
Double McStab w...
Offline
Citizen
male
San Diego, CA
Joined: 03/29/2012
161803398874989 wrote:
I did love the Tombs in AC2, ... In later games they were just more of the same railroady stuff we got in the rest of the game.

In Rogue, there were navigation puzzles, but they were definitely like the rest of the game and they were even part of the environment! (with one exception - there was legitimately a single AC2 version of a large church climbing puzzle iirc)

“Force has no place where there is need of skill." Herodotus

aurllcooljay's picture
aurllcooljay
Offline
Citizen
male
At Thehiddenblade.com. Where else?
Joined: 06/13/2010

I like how in AC Brotherhood you can throw smoke bombs at enemies when locked on. So much better than the later games where you had to aim.

JoeyFogey's picture
JoeyFogey
Offline
Administrator
male
Indianapolis, IN
Joined: 02/16/2010
aurllcooljay wrote:
I like how in AC Brotherhood you can throw smoke bombs at enemies when locked on. So much better than the later games where you had to aim.

The lock on system was actually really good in my opinion. For some reason in later titles, you have to literally wait for your character to realize he's in a fight. I don't understand why they took it out. I guess they enjoyed making bad decisions too much.

NEW Youtube channel!
- Joey Fogey Art

PSN: JoeyFogey

Twitch Livestream channel: http://www.twitch.tv/joeyfogey

Instagram: joeyfogey

Leo K's picture
Leo K
Offline
male
Toronto, Canada
Joined: 12/30/2009

The feeling of nailing a Hidden Blade counter in AC1. It was difficult, but the reward for having the skill to do one is instant death to your opponent, no matter who they may be. Final boss? No problem, just skip all his phases with the franchise's SIGNATURE WEAPON.