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Assassin's Creed: Rogue

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Double McStab with Cheese wrote:
Vhan Master wrote:
Apparently for 360/ps3, will wait for the inevitable PC release~ Tongue

not sure it will be on PC though... Ubi may see PC as "next-gen only" at this point and PC will only get Unity.

Nah, this will get the AC:Liberation treatment without a doubt...

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Vhan Master wrote:
Double McStab with Cheese wrote:
Vhan Master wrote:
Apparently for 360/ps3, will wait for the inevitable PC release~ Tongue

not sure it will be on PC though... Ubi may see PC as "next-gen only" at this point and PC will only get Unity.

Nah, this will get the AC:Liberation treatment without a doubt...

right. a crummy port after the fact at best.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
Vhan Master wrote:
Double McStab with Cheese wrote:
Vhan Master wrote:
Apparently for 360/ps3, will wait for the inevitable PC release~ Tongue

not sure it will be on PC though... Ubi may see PC as "next-gen only" at this point and PC will only get Unity.

Nah, this will get the AC:Liberation treatment without a doubt...

right. a crummy port after the fact at best.

Most likely, if nothing there's always youtube~ xD

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I'm afraid that it will turn out a AC4.5 Sad

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well... sorta... it IS marketed as a sequel to AC4, after all.

“Force has no place where there is need of skill." Herodotus

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Does anyone see Shay slowly progressing towards the assassin's views? I'm hoping for something like that, if not him deciding in the end to betray the templars due to his own creed.

I just don't know how I feel about an AC game where the antagonist is victorious for the "bad guys". It really makes one decide where their loyalties lie, or question whether or not the templars are all bad.

Spoiler: Highlight to view
After all, there's Lucy...believed in order over freedom, not control.

"Make humble your heart Altair, or I swear I'll tear it from you with my bear hands."-Al Mualim

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ThroatnDagger wrote:
Does anyone see Shay slowly progressing towards the assassin's views? I'm hoping for something like that, if not him deciding in the end to betray the templars due to his own creed.

I just don't know how I feel about an AC game where the antagonist is victorious for the "bad guys". It really makes one decide where their loyalties lie, or question whether or not the templars are all bad.

Spoiler: Highlight to view
After all, there's Lucy...believed in order over freedom, not control.

To be fair:
1 - Shay would be the protagonist, not the antagonist.
2 - NO WHERE in AC is it stated that the Assassins are the good guys and the Templars are the bad guys.

I think one of the entire points of the series is to be open and see that both sides want the same thing; they just go about it very very differently. And this was definitely the case in AC3 and AC4. This is why thematically (to me) AC:B's story was the worst. Because it was simply 25 hours of "haha, Borgia bad." (or 2 h 23 min if your Fed).

“Force has no place where there is need of skill." Herodotus

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Besides, in the trailer he says "Once an assassin, now their pursuer, I must destroy those who I once called brothers"
So I doubt he would go from assassin to templar, only to become an assassin again.

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sync wrote:
Besides, in the trailer he says "Once an assassin, now their pursuer, I must destroy those who I once called brothers"
So I doubt he would go from assassin to templar, only to become an assassin again.

Yeah, I agree.
It's going to be interesting to play a Templar, but for me it will probably not top playing as Haytham. Those three sequences in AC3 really showed me that Assassins and Templars aren't that different. I had no idea he was a Templar until the final cutscene. That kind of twist is not going to happen, now that we know Shay's a Templar. I think it will still show the similarities between how Assassins and Templars work and I like that.

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Found a (Dutch) product description, some cool stuff in there.

((Text in italic is more or less translated directly from the source. Text in bold are my comments.))

After a quarrel about a mission that ended tragically, Shay is betrayed by the Assassins, who try to kill him. He then makes it his goal to kill every Assassin who turned against him.

Follow your own rules and embark on a journey that will take you to New York, the River Valley, and far away to the cold waters of the Northern Atlantic Ocean.

Shay has an airgun (is that a correct translation?) that is effective at short and long range. You can distract, confuse or eliminate your enemies with different kinds of ammunition, including special grenades.

Shay has an enhanced form of Eagle Vision, which allows him to spot Assassins that stalk him. They'll hide in crowds, in the shadows and on the rooftops, so you'll have to keep looking over your shoulder. --- I like this. A LOT

Shay's ship is called 'The Morrigan' and is fit to sail the Atlantic Ocean as well as the narrow waters of the River Valley. Naval gameplay is supposed to be brand new, with new mechanics, such as:
- Defending yourself from the Assassins as they try to board your ship and convert the ship's crew.
- New weapons: burning oil, that will leave a trail of fire, and the 'puckle' gun, that fires machinegun-like bullets.
- Use the North Pole to your advantage: destroy icebergs to gain more loot or ram through the ice to take over enemy ships. --- What??

3 unique environments to explore:
- Cold winds and icebergs in the Northern Atlantic Ocean.
- The River Valley: A huge hybrid setting of the Native American Frontier. Navigation through rivers and over ground is mixed seamlessly --- There's that word again.
- New York.

"...and if I had no self-awareness, I think I'd know."

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Seeing as Assassins and Templars will soon need to Unite in order to face off against their true enemy, the next Assassin's Creed games are entirely based on that overarching theme of reconciling differences so we all have a chance to fight Juno. Call an enemy an enemy and killing them is easy enough, if you can detach yourself from them. Basic rule of warfare.

Rogue is a game designed to show players the perspective of the Templars, and to "humanize" them.

This way, the idea of Templars and Assassins fighting back against a bigger threat will be easier to swallow. It's actually pretty clever, and I'm very curious to see the whole Unity thing in er... Unity being Elise and Arno trying to Unite their respective factions together as well. Naturally, in the Animus it'll likely fail.

But those watching in Modern Day... They will find it useful. And necessary.

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looks good. liking the irish protagonist thing, too few of those. interested to see how they portray assassins from a wholly templar perspective.

also, this is the first main AC game with no multiplayer since 2009

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Good find Gerund. "Air gun" is the correct word, I believe. Full translation because Gerund is lazy. Tongue

Assassins Creed: Rogue
18th century, North America. Shay Patrick Cormac is a fearless, young member of the Assassin order. Between the violence of the French and Indian wars, he undergoes a dark transformation which will change the future of the brotherhood forever. After a quarrel about a mission that ended tragically, Shay is betrayed by the Assassins, who try to kill him. Being set aside by his brothers, Shay vows to kill every Assassin who turned against him, to become the most feared Assassin hunter of all time.

Assassin's Creed Rogue is the darkest entry in the AC-franchise yet. Playing as Shay, experience the transformation from Assassin to Assassin hunter. Follow you rown rules and start on an unbelievable journey which will lead you through New York, the River Valley and far away to the cold waters of the Northern Atlantic Ocean, with only one final goal: demolish the Assassin order.

Properties:

Become the ultimate Assassin hunter
* Experience Assassin's Creed from the perspective of a Templar for the first time. Play as Shay, who both has the murderous skills of a Master Assassin and the weapons and skills of the enemey
* Use Shay's deadly air gun, which is effective at long as well as short ranges. Distract, confuse or take out your enemies with different types of ammunition, including special grenades.
* Protect yourself against Assassins hidden in crowds with your improved eagle vision. Use your vision to constantly keep track of your environment and to find Assassins that are hiding in the shadows, on rooftops, or in crowds.

Slowly descend into the darkness
* Watch as Shay transforms from adventurous Assassin to morose and dedicated Templar who hunts his former brothers. Experience the events that lead Shay to a dark path which will change the fate of the Assassins forever.

New and improved naval gameplay
* Go on a journey on your own ship, The Morrigan, and find ways through the icy seas of the Northern Atlantic Ocean and the small waters of the River Valley. Assassin's Creed Rogue continues to build on the AC4:BF's lauded naval experience with completely new gameplay, including:
* New enemy tactics: defend yourself against the Assassins while they try to enter your ship and steal your crew. Beat them back as quickly as possible to keep your crew.
* New weapons like burning oil, which leaves a strip of fire on the water to burn ships. And the puckle gun, which you can use to harrass the enemy with machine gun like bullets.
* Use the North Pole to your advantage: destroy icebergs to gain more loot, or ram through the ice to take over enemy ships

Huge, diverse open world to discover
* Shay's story allows you to discover three unique environments:
* The Northern Atlantic Ocean. Experience the cold winds and icebergs of the Northpole in this vast naval playground
* The River Valley. A massive hybrid-setting in the Native American Frontier, where navigation through rivers and across the ground are mixed seamlessly
* New York. One of the most famous cities in the world, completely built like it was in the 18th century.

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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Calvar The Blade wrote:
looks good. liking the irish protagonist thing, too few of those. interested to see how they portray assassins from a wholly templar perspective.

also, this is the first main AC game with no multiplayer since 2009

Unity also doesn't have competitive multiplayer, which I am 1000% okay with.

“Force has no place where there is need of skill." Herodotus

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gerund wrote:
There's that word again.

Which one do you mean?

If there's one thing that annoys me, it's the constant use of the word "dark" to describe Shay as soon as he leaves the assassins' brotherhood. The whole saga is built to destroy the very idea of "good guys/bad guys" but they keep using stereotypical evil vocabulary to describe the templars. Shay doesn't "descend into darkness" by becoming a templar, he simply switches sides.
It disappoints me as much as when Altaïr said in ACR : "Forgive me for this Mentor, but the Apple corrupted you. And through you it would have corrupted us". It implies that Al mualim couldn't have possibly wanted to side with the templars with a sound mind, but he only did because he was corrupted.

Honestly, you can't deny that in most of the games, the templars make perfect sense. Their desire to zombify humanity with the PoEs is up to debate, but everytime they enter an argument with an assassin, they always say something logical and realistic, whereas assassins basically always reply with "no u" (e.g. ACR again : "No, our creed is evidence to the contrary", really, Altaïr? Where did your intelligent comebacks from AC1 go?)
Even in AC1, (in which the writing and dialogues are masterpieces), remember Al Mualim's last words to Altaïr before they fight each other, to which Altaïr can only helplessly reply, "It isn't right"? If I had to guess, that's because he realises that his mentor is indeed right, but he doesn't agree with his solution to solve the problem.

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sync wrote:
gerund wrote:
There's that word again.

Which one do you mean?

Seamless. I remember in interviews with AC4's developers, the word seamless was used sooo many times. I'm not saying it was used for situations where the end product wasn't seamless, but they can't seem to find another word or phrase to mean the same thing.

Also, I totally agree with you on the 'dark' thing. That's why I hope that AC Rogue will show that Templars aren't really that evil.

"...and if I had no self-awareness, I think I'd know."

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re seamless: anyone who's worked at a job where you and many other people are reporting to a boss and working together knows that buzzwords for doing stuff eventually crop up and stick around.

it's an easy way to define a feature and have everyone on the team on the same page instantly when talking about it.

am not too worried about description of shay as "dark". doesn't necessarily mean that all the templars are going to be uber-villainous and portrayed as "the dark side", but that he's going to end up in a bad place. what we've heard and then name of the game implies that he'll go further than either Order is comfortable with. "I follow my own creed".

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Yeah, he'll probably belong to neither order at first, considering that he leaves the assassins to kill them, not because he wants to change the world with the templars. The templars will maybe realise he would be a great asset if he was on their side, and try to collaborate like Haytham and Connor because their interests are aligned.

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No. He STARTS as an Assassin, feels betrayed by them after a botched mission, then hunts down everyone involved. Think if Al Mualim sent Assassins after Altair to kill him following the mission botch rather than knocking him down a few pegs and letting him earn his place again. Altair would be pissed and would probably kill them all as well.

That doesn't mean that the Templars are "dark," but that Shay's story is one of perceived vengeance against those he once called brother and friend, which is the dark story. I would imagine he starts on his quest and the Templars realize they can use and manipulate him and his quest for revenge for their own motives.

It's not that the Templars are dark... but that Shay's story is dark... in the absence of Assassins or Templars the story would be dark.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
No. He STARTS as an Assassin, feels betrayed by them after a botched mission, then hunts down everyone involved.

I know, I meant to say his path would be : assassin -> neither order -> templar

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sync wrote:
Double McStab with Cheese wrote:
No. He STARTS as an Assassin, feels betrayed by them after a botched mission, then hunts down everyone involved.

I know, I meant to say his path would be : assassin -> neither order -> templar

Just making sure.

sync wrote:
Yeah, he'll probably belong to neither order at first, considering that he leaves the assassins to kill them...

I thought you might have thought the game picked up after he left the Assassins (which it still might, but I hope it doesn't!)

“Force has no place where there is need of skill." Herodotus

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Looks like I got desynchronised too long and my english skills failed me.
I do think Ubi will show him first with the assassins, then you will get to see Shay betrayed, and cutting his ties with the brotherhood.
We've seen with ACIII and IV that it's possible to make all of this fit into one game very well.

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Agreed. I mean, we had several SEQUENCES as Haytham in ACIII.

I would love all the tutorial sequences to be "with the Brotherhood." Then, in the final tutorial-like mission have it go wrong and that's when the shit hits the fan... so no more tutorial once the story turns...

“Force has no place where there is need of skill." Herodotus

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my biggest hope for this game is that they don't trivialize assassins and their abilities. I'd like to feel like I'm taking down someone equally or near-as skilled, and that each one is a big deal. obviously not every one is going to be a master assassin, but I kinda hope novices don't basically fill the role of the new "low-level" guard.

what they've said about scanning rooftops and crowds for assassins sounds cool too, but I also hope those systems aren't as shallow as, say, similar things in Revelations.

the posts a bit guy

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Reading the past 20+ posts in a row made me realize why I love THB discussions.

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I have to admit it sounds interesting. About the air gun and it's uses, sounds cool it can be used as a distraction, although I'm worried about guns being overused like in previous games. Also not thrilled about more naval gameplay. Sure AC4 made exploring the ocean fun, but after one game (not including AC3 because it was more introduced than implemented) enough is enough. I hope they try to fit some of Unity's features in Rogue somehow.

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I think a lot of people are still interested in the naval gameplay. the idea of defending against assassin boardings is really interesting. seems like they're doing enough to move it forward, though I bet it'll eventually become part of a unique Ubisoft series separate from AC. Unity appears to be setting the tone for the next step in AC, and it's all about the assassin experience.

I'm not too worried about the gun, as it seems like a standard stealthish weapon, but I'm slightly curious as to how the grenades will work. what will they have in common with ACR's bombs? will they avoid the pitfalls of overcomplication and over-specific practical applications that those did?

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So uh... guys...
How are we going to shorten Assassin's Creed Rogue if ACR is already taken? Wink

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Easy. Revelations had a colon. Rogue does not.

AC:R vs ACR... Tongue

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There are too many colons.

Wait...

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Shay's outfit looks remarkably like AC4's Templar Armor. http://www.reddit.com/r/assassinscreed/comments/2d4phe/templar_armor_and...

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ACRo! Tongue

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gerund wrote:
Shay's outfit looks remarkably like AC4's Templar Armor. http://www.reddit.com/r/assassinscreed/comments/2d4phe/templar_armor_and...

I applaud that continuity.

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ACRog versus AC:Rev

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"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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Just call it "Rogue", guys.

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^ I agree. ^

that seems to be where Ubi's going with dropping the numbering. making stuff stand on its own theme rather than being "ENTRY NUMBER [ Y ] OF [ X ] PRODUCT SERIES"

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gerund wrote:
Shay's outfit looks remarkably like AC4's Templar Armor.

What if the game ends with Shay being locked in the templar outfit cage of the great inagua mansion as his last memory?

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it takes place many years after black flag, and the outfit isn't THAT similar.

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http://www.gameinformer.com/b/features/archive/2014/08/06/get-to-know-shay-from-assassins-creed-rogue.aspx

gameinformer wrote:
The game is set between the years 1752 and 1761

pft, how stupid am I?

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https://www.youtube.com/watch?v=vG-ImjoPCAM

https://www.youtube.com/watch?v=R6M_jpmLydw

Sort of funny how people are complaining that this is a reskinned version of AC4...when those same people are the ones that enjoyed ACB and ACR.

Honestly, it looks like filler to me. It's nice to know what happened to the Assassins in North America, as they were completely gone by the time Connor shows up.

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I liked the peg leg mission in ACIII where you had to explore a frozen shipwreck, so an entire environment like this is really cool.
And hurray for new sea shanties!

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Looks OK I guess. Not a whole lot of new things. I hope the Assassins stalking you and boarding your ship doesn't get boring too soon, or isn't made too easy. Taking on an Assassin gang captain seems like it's not easy. The gas mask is a neat little tool, but I'm afraid it will be too OP.

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The Assassin stalkers are a neat addition, however this game needs a lot more to pull me in to buying it. I like how they integrated the classic AC multiplayer into Rogue's singleplayer (whispers, compass, hunting while you're being hunted, etc).

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interesting ideas but it seems like they didn't have enough time and/or budget to properly flesh them out. the fact that it looks so similar to black flag in its animations and mechanics and UI doesn't help. probably won't get it this year, there's too many other games I want, and I'm kinda more interested in a real Assassin game.

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Calvar The Blade wrote:
interesting ideas but it seems like they didn't have enough time and/or budget to properly flesh them out. the fact that it looks so similar to black flag in its animations and mechanics and UI doesn't help. probably won't get it this year, there's too many other games I want, and I'm kinda more interested in a real Assassin game.

I agree completely. I'd have actually preferred this to be a comic book mini series or animated film rather than a last-gen game. It feels like a waste of resources and money on Ubi's part. I hope it sells well, but I think Unity is going to take it this year.

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It's not a waste of money or resources. They know that there are many people on last-gen that can't afford a PS4/Xbone that follow the franchise. They will make their money back. Therefore, not a waste on their end.

“Force has no place where there is need of skill." Herodotus

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The whispering is a tad bit annoying. Hope they allow the player to turn that of.

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It looks similar to AC4, but AC4 wasn't a bad game at all, so eh.

Probably won't buy it anyway.

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"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

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My focus is on Assassin's Creed Unity at the moment.

I have enough, I'll buy Rogue but won't unwrap it until after I Full Sync Unity completely. That's probably going to take a while considering random loot drops, hitting Level Cap, completing everything etc.

Aside from that, I hope playing as a Templar doesn't feel too "crude." Like they have all these tools and resources, you can just point and click and wipe out entire groups of people. Even the kill-streak system (which, I felt was best used in Brotherhood) was cooler than that even though it achieved the same effect. The difference with that was that your killing of mass amounts of people at least felt precise, roguish and Assassin-like.

I don't know.

I play these games to experience a particular fantasy of being that rogue, and a Templar might make the game feel too sloppy - more Grand Theft Auto than Assassin's Creed.

This is my only concern about Rogue.

Aside from that, it looks like a fine game - if not very inventive.