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Assassin's Creed: Liberation HD and Assassin's Creed: Pirates

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http://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pir...

Liberation HD is for PS3, 360, and PC and is digital only.

According to Ubisoft, Liberation HD offers “a complete graphical overhaul, re- mastered music and sound effects, a revamped gameplay experience, and new missions that dive deeper into Aveline’s story.”
Liberation HD tells the same story as the Vita installment, though certain optional cutscenes have been woven into the main story in order to make it clearer. The game is in development at Ubisoft Sofia -- the same team that worked on the Vita version -- and is set to hit Xbox 360, PlayStation 3 and PC as a digital title in 2014.

[video=youtube;6IF3sezN7qI]http://www.youtube.com/watch?v=6IF3sezN7qI&feature=c4-overview&list=UUWIstp5bH4vsGQmz4mRzcZg[/video]

Pirates is a mobile game.

Aside from Liberation, Ubisoft also unveiled Assassin’s Creed Pirates, which is headed to “high-end smartphones and tablets” this fall. Pirates is developed by Ubisoft Paris and features real-time naval battles. Players will be able to manage their crew and search for treasure, and ships will also be customizable, with players able to purchase upgrades such as “more cannons for your deck, a new rudder or better sails.” Players will also be able to recruit new crew members and “explore a huge map featuring paradise islands, volcanic shores, mangroves and many more gorgeous landscapes.”
Pirates follows the story of Alonzo Batilla “as he rises through the ranks of the fearful pirates of the golden age.” Ubisoft promises “an adventure that will reveal the truth about La Buse’s mysterious treasure” as well as interactions with “the Templars and the Assassins as they struggle for supremacy and meet the famed figures of the era: Blackbeard, Bellamy and Hornigold.” Pirates will offer “dozens of side missions, treasures quests, perks and achievements” and “groundbreaking 3D visuals.”

I find over the course of our human existence, One thing consists of consistence, And it's that we're all battling fear
- from "Car Radio," by twenty | one | pilots
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So, if anyone wants to buy a Vita I'm probably selling mine.


I find over the course of our human existence, One thing consists of consistence, And it's that we're all battling fear
- from "Car Radio," by twenty | one | pilots
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I am very excited about Liberations coming to real consoles.

From what I saw in videos, she had poison darts that could shoot from inside a hay bale which has been ported to ACIV. (the not exposing yourself thing).

The story (thanks to wikipedia) sounded great.

Looking forward to it.

“Force has no place where there is need of skill." Herodotus

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I'm a bit interested. If I happen to have some spare cash after the release I might buy it. I'll try not to pick up too much about the story because of that, but I trust the writers to have done a good job. And I trust McStab's judgment of the story. Wink

"...and if I had no self-awareness, I think I'd know."

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gerund wrote:
I'm a bit interested. If I happen to have some spare cash after the release I might buy it. I'll try not to pick up too much about the story because of that, but I trust the writers to have done a good job. And I trust McStab's judgment of the story. Wink

Aveline and Connor's global stories parallel eachother (from what I've read). But Aveline's has much better plot devices, to me, than Connor's. Connor spent a lot of time on the side building a Homestead, which was a good story in its own right, but didn't really do anything for the main story.

“Force has no place where there is need of skill." Herodotus

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The homestead wasn't part of the main story, though. Sure, he gets there in the main story, but his own main missions are always focused on training and then hunting templars.

And from what I've seen on youtube + summaries I've read of Liberation, I entirely disagree bout the plot. I've defended it 100% more times than I need to or should, so I won't do it again here.

the posts a bit guy

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I like Connor, but he's just so "empty". There's nothing there. He's uninteresting and his story didn't help. I'm one of the fans of this series that wants him to get a sequel, but only if the story makes everyone say "wow" as they play it. He deserves another shot because he has so much potential.

I saw on PSN that AC4 comes in a bundle with Liberation HD for about $79. That much for two games is a decent deal, but have they released a price for Liberation HD alone?

PSN: JoeyFogey

Steam: JoeyFogey

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Calvar The Blade wrote:
The homestead wasn't part of the main story, though.

This was exactly my point. There are no side stories as involved as this for Aveline. As much as I enjoyed the Connor character, he was stretched pretty thin at times.

And in regards to the plot parallels:

Spoiler: Highlight to view

- Protagonist trained by older Assassin in the ways of the order.
- Find out later that protagonist's parent (a mainly unknown entity to protagonist) is templar grandmaster.
- Protagonist and parent work together for a while.
- Protagonist's mentor dies thinking not much was accomplished, the Templars still remain in power.
- Protagonist kills parent. Assassin's win.

Are there differences? Sure. But that's the basic plot.

“Force has no place where there is need of skill." Herodotus

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I never felt like Connor was empty. I could always see things he was wrestling with. So many scenes with him I felt like I was learning so much about him without him opening his mouth. As compared to someone like Ezio, who was flamboyant, but I rarely felt like I knew what kind of person he was until the end of AC2, and in Revelations.

The fact that I truly felt like I knew the main character was one of the reasons AC3's writing impressed me so much. Something about those memory corridors and pivotal conversations felt so much more intense and meaningful, and even though they helped, it was more than just the music or facial capture. I genuinely felt sorry for every target I killed.

AC1's memory corridors felt like clinical, text-book moral dillemas. But the AC3 ones focused more on making you understand who the dying man was, and why his death is a tragedy. And with Charles Lee, everything that could possibly be said had already been said, and Connor doesn't NEED to have another discussion about who is in the right. He knows that Lee has to die, simply because he is a Templar. And Templars will always be a threat to Assassins, no matter their intentions. And that shows just how much Connor's morality has greyed over the course of the game.

---

Aveline has no similar meaningful side content because her game had a smaller budget. I don't think that hurts the game, but does it really improve it that there isn't the option to delve into different aspects of her life rather than just her main quest?

I feel like the story IS better if you do the homestead missions along with them, because instead of everything being about templars and such, you have an idea of how Connor spent the quieter parts of his life. If you don't want to go that in-depth, and just experience the action and intrigue, then you're permitted to.

And on a different level: the main story is Connor's fight. The homestead is what he's fighting for.

Seriously, this is the last time I'll defend AC3's story/Connor.

the posts a bit guy

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I have NO PROBLEM with Connor as a character. I AGREE with you.

There is a difference between MAIN STORY and SIDE CONTENT.

One is required to finish the game. One is not.

Connor's story had SO MUCH going on, that his MAIN STORY /COULD/ be lost at times.

“Force has no place where there is need of skill." Herodotus

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Hey you guys, guess what I posted a while ago on the AC3 topic? This:

Jexx wrote:
I haven't read everything, but here's a long post I made on another forum:

In Assassin's Creed III, Connor showed that he didn't completely side with the colonists, specifically at the beginning of Sequence 7 where he says "They confuse me for one of them, I am not," and his questioning of Samuel Adam's owning of a slave (who, by the way, Adams freed when he received her, but she still worked at the Adams household for 50 years), and Adam's subsequent explanation for focusing on the abolishment of slavery once the colonists were free of British rule. But he then goes on to meet George Washington, and Washington says that they are fighting for freedom, for all. What is it the Assassins fight for, freedom for all, and to have peace created of free will. Even his own mentor, Achilles, told Connor that the colonial's cause is his cause (of course, Achilles meant this in terms of Sequence 7, and getting at Pitcairn).

Connor becomes enamored with Washington's cause, and the fact that the Templars were out to kill Washington just exemplified this fact to him. He has many reasons to side with the colonial's at this point: He thinks that the Templars are working with the British, it seems like the colonists are fighting for freedom for all, even if it's not happening all at once, and even Achilles supports him working with the Colonists.

After stopping Washington's assassination, Connor has a falling out with Achilles, and becomes less sure of the Assassins, judging this based on what he thinks of Achilles. When Aveline asks him whether or not he always agrees with the Assassins, Connor says he trusts himself to determine right from wrong. Connor then meets Haytham, and after a spat, Haytham tells Connor that the Templars are not working for, nor are they sided with, the British. They think Washington is an incompetent leader, yes, even that Charles would be better, but even Haytham admits in Forsaken that Charles is too British to actually be chosen as a leader. (On a side note, Haytham was actually the final person to save Connor from hanging in Sequence 8, in Forsaken he throws a knife and the rope after one of the Assassin's shoots at it and it doesn't completely break) Connor makes a truce with his father, and they work together to kill Benjamin Church and take back the stolen supplies.

Connor becomes less sure of the Assassins thinking on always wanting to kill the Templars. With Pitcairn and Johnson, their causes seemed just, but they were going about them in a way that endangered free-will. Connor thought that maybe they could work together, and unify the orders. Achilles warned against this saying that both Haytham and Lee must die, not just Lee. Connor was definitely holding on to Lee, wanting to kill him for what he had done to his village. He still hoped for a truce with his father though.

Connor and Haytham worked together and found out information on the movements of the British, while Haytham wanted to go to Lee with this information, Connor was stubborn about going to Washington. Haytham went along with this, and then revealed to Connor that Washington ordered the original burning of his village (a neutral village at the time), and just ordered it a second time. Connor turned away from both, Washington for being the one who ordered the burning of his village twice, and Haytham for witholding this information for when it best suit him (Haytham).

Even though he discovered that it was Washington who ordered the burning of his village twice, Lee manipulated his village. Turned the men of it against the colonists, as evident by Kanen'to:kon's words. He was furious at Washington, but he still thought that the cause of the colonists was just. Just because a nation's leader did the wrong thing doesn't mean that the root of what they fight for is unjust. But he knew now that Achilles was right, that the Templars must be stopped, and he would even kill his father if he had to.

Connor built up his own town of colonists, he had every reason to support both the colonists AND his native people. But the Assassins, the colonists, and his tribe, were all his people now. Lee showed that he would manipulate people into doing what he wanted when he encourage his tribe (a neutral tribe) into fighting against the colonists, and after the death of Haytham, Lee told Connor that he would destroy everyone and everything Connor held dear to him.

Connor's pursuit of Lee was justified. His continuation of fighting with and for Washington was due to Washington being the leader of the colonists now. With every turn after that, Connor verbally spat at Washington's feet, even going as far to say that Washington doesn't deserve the peace to be playing games.

However, it wasn't until the end that Connor realized that he was wrong. The colonial leaders weren't fighting for the good of all, they were fighting for the good of them. Haytham was right about that. But he was wrong that saying freedom isn't the path to walk on.

"Mother, Father. I am sorry. I have failed you both. I made a promise to protect our people, Mother. I thought if I could stop the Templars, if I could keep the revolution free from their influence, then those I supported would do what was right. The did, I suppose, do what was right--what was right for them. As for you, Father, I hoped that I might unite us, that we would forget the past and forge a better future. In time, I believe you could be made to see the world as I do--to understand. But it was just a dream. This, too, I should have known. Were we not meant to live in peace then? Is that it? Are we born to argue? To fight? So many voices--each demanding something else.

"It has been hard at times, but never harder than today.To see all I worked for perverted, discarded, forgotten. You would say I have described the whole of history, Father. Are you smiling then? Hoping I might speak the words you longed to hear? To validate you? To say that all along you were right? I will not. Even now, faced as I am with the truth of your cold words, I refuse. Because I believe things can still change.

"I may never succeed. The Assassins may struggle another thousand years in vain. But we will not stop.

"Compromise. That's what everyone has insisted on. And so I have learnt it. But differently than most, I think. I realize now that it will take time, that the road ahead is long and shrouded in darkness. It is a road that will not always take me where I wish to go--and I doubt I will live to see it end. But I will travel down it nonetheless.

"For at my side walks hope. In the face of all that insists I turn back, I carry on: this, this is my compromise."

"Full of hope for the future, I returned to my people, to the Assassins. It was time for new blood."

----

Here's another post I made later on in the discussion:

I really think that the story of AC3, while the best in the series, was presented very poorly. It's story presentation is the worst in the series.

I do agree with you though that Connor didn't have a strict dedication to the Creed. The maxim of the Creed being "Nothing is true, everything is permitted" is basically a cryptic way of saying that we should study and think about everything and come to our own conclusions based on what we know and that we should always double-think what other people teach us. Connor doesn't learn to do that until the end of AC3, when he's 27.

To put this into perspective, Ezio wasn't officially inducted into the order until he was 29. And even then, he doesn't truly know the Creed and he's still fighting for revenge for his family, although he's starting to realize that it's futile, as this quote shows: "It's been over ten years since I watched my father and brothers die. Ten years hunting the men responsible. I'm close to the end now, but no closer to knowing what any of it was for!"

Altair was inducted into the order at a young age, presumably 17, but he was training for it all of his life. In AC1 he was 26, brash, arrogant, didn't understand the Creed at all. But the order at this point in time almost went against what the creed actually meant, being trained and taught only by the Assassins. The mentor (Al Mualim in AC1) told others what was right, how to do things, and they even declared poison off limits. Altair began to learn the true meaning of the Creed in AC1, and then fully developed the Assassin philosophy and set aside silly rituals and rules that didn't actually matter, while also acknowledging the ironies of the Assassin beliefs. But he did this over time, and didn't come to it in AC1.

Basically, what I'm saying here, is that all three protagonists didn't actually devote what they did to to Creed and what it meant when they were young. It's just that, AC3 lacked the phrase "Nothing is true, everything is permitted" and also a strong Brotherhood. But that came down to both Achilles and Connor. Achilles abandoned some of the initiation rituals of the Assassins, which isn't a bad thing, but it does create the feeling that he didn't care for the Creed either, because the Creed's sayings were largely connected to this initiation ritual in AC2, ACB, and ACR.

Ugh.. I could go on all day about this stuff.

I could talk about how Achilles probably abandoned what the Creed actually meant as well and focused all of his attention on just killing all of the Templars. The Assassins should be a group that seeks to expand knowledge and facts to the general populace and promote peace, not just a group that spends their time trying to kill everyone that thinks that free-will needs to be restricted to develop and be peaceful with one another. This is why I believe that Connor had the right idea with trying to create a more permanent truce with Haytham.

----

In response to why Connor is so ready to kill when he gets older: Connor is actually more blood-thirsty when he's 13/14 and we're playing as him in his village. He wants to fight back against the Colonists (this includes the British forces), he's afraid they're going to take his village's land, they tried to burn down the village once before for Bear's sake! Connor thinks he needs to fight back to protect his people. He goes to meet Achilles, the man that will help him fight to protect his people's lands. But then he learns from Achilles that not all of the colonists are bad, and he is persuaded and convinced that it is the British who want to take away the rights and freedoms of others.

That's the impression the story is supposed to give anyway, it doesn't always succeed. In any case, I don't believe that Connor goes around killing guards for fun like we do in the game, in fact, I would say that he would in reality go out of his way to avoid it. Screw the optional objectives that tell us to get a certain amount of guards killed in a kill streak, Connor probably wouldn't do that due to his character.

Anyway, I hope that this post was a good read. Tongue


I find over the course of our human existence, One thing consists of consistence, And it's that we're all battling fear
- from "Car Radio," by twenty | one | pilots
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Double McStab with Cheese wrote:
Calvar The Blade wrote:
The homestead wasn't part of the main story, though.

This was exactly my point. There are no side stories as involved as this for Aveline. As much as I enjoyed the Connor character, he was stretched pretty thin at times.

And in regards to the plot parallels:

Spoiler: Highlight to view

- Protagonist trained by older Assassin in the ways of the order.
- Find out later that protagonist's parent (a mainly unknown entity to protagonist) is templar grandmaster.
- Protagonist and parent work together for a while.
- Protagonist's mentor dies thinking not much was accomplished, the Templars still remain in power.
- Protagonist kills parent. Assassin's win.

Are there differences? Sure. But that's the basic plot.

Spoiler: Highlight to view

-yes
-adopted parent
-not really, Aveline never actually worked with her, she just "joined" the Templars and then killed them
-Agate died thinking Aveline turned to the Templars
-they win what exactly? Assassins didn't "win" in either game


I find over the course of our human existence, One thing consists of consistence, And it's that we're all battling fear
- from "Car Radio," by twenty | one | pilots
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here's the full press announcement for the game

Assassin's Creed Liberation HD
Global Q&A – Announcement
Answered by: Momchil Valentinov Gindyanov, Producer
August 2013

INFO
• GAME TITLE: Assassin's Creed Liberation HD
• PLATFORMS: PlayStation 3, PC and Xbox 360
• AGE RATING: Pending
• RELEASE DATE: TBD

• What does Assassin's Creed Liberation HD brings to table versus its predecessor? How does it improve upon its predecessor in terms of gameplay?
When we set out to do Liberation HD, our objective was simple – improve upon what worked and adapt the gameplay and missions to be the most fun and enjoyable they could be. As a result, each mission has been reworked in order to improve their pacing and the challenge they pose for the player. Based on the feedback from our fans and our internal review of Liberation, mission paths, objectives and enemy encounters have all been edited to improve flow and the gameplay experience. Additionally, each scripted scene has been updated. Finally, a new set of tutorials has been implemented throughout the main path in order to introduce and educate players on combat and navigation mechanics.

We also polished the world layouts and every free-running path. Thus ensuring navigation is more enjoyable throughout our multiple game areas; namely New Orleans, the Louisiana Bayou and Chichen Itza. Controls also have been adapted to consoles and PC as to be closer to what you would expect of Assassin's Creed and as to be more natural for consoles and PC gamers.

We also have new missions specific to Aveline's Personas. Three news side missions' chains have been created and each is a set of five (5) missions for a particular Persona, focusing on their specific strength and features set. That's a total of 15 missions delving deeper into Aveline's story.

• Beyond graphics and gameplay, what is Liberation improving upon from its predecessor in terms of narrative and storytelling?
Purely in terms of story, we are introducing in Liberation HD new story panels inserted between certain missions in order to focus players on the important bits of the story. This ensures smoother storytelling and story progression but also provides additional insights/details of the interesting world of 18th century New Orleans.

In term of storytelling, we heavily focused on improving the character's performance to provide a richer cinematic experience. Every cinematic and their animation has been reworked and upgraded. In other words, the team implemented high resolution characters, high definition skeletons (the animation rigs used when creating cutscenes) and improved facial animations (and their rigs). The result is enhanced cutscenes with smoother camera work that improve the storytelling and believability of characters.

• One of the most interesting characters, so to speak, of Liberation was its world – 18th Century New Orleans. How are you bringing this City, alongside the Bayou and Chichen Itza, to the current generation of home console and the PC?
We knew of lot of the appeal of Liberation was its setting, 18th century New Orleans is a location rarely visited in videogames which we were really glad to explore. Knowing the game would be enjoyed on HDTVs and PC monitors, we spent a lot of time reworking the city ingredients and our environment in high resolution. That means textures, geometry and material are HD-ready, thus ensuring a level of detail impossible before.

Another major graphical we improved in Liberation HD is lighting. The mood and atmosphere lighting brings is very important to ensure our world comes to life. We have implemented dynamic change in the time of day, something we couldn't do before. Additionally, the game's lighting model is completely new with a mix of Linear Lighting technique and HDR, enabling us to create more detail and dynamic scenes.

Still, even if the world is in HD and has amazing lighting, it wouldn't feel like realistic if it wasn't populated. The crowd life in Liberation HD has been fully reworked by our team here in Sofia. The crowd density, its variety and reactions have been improved in all areas of the game. Ensuring the world feels immersive and true to the Assassin's Creed tradition. Additionally, animal life has been introduced in New Orleans and intensified in less human populated areas, such as the Bayou or Chichen Itza. Expect to see a broader range of animals, friendly and predatory.

• Purely from a technical standpoint, what are you doing in Liberation HD? Are there new technologies implemented?
Purely in technical terms, we tried to take advantage of the AnvilNext engine and introduce a host of new technologies and techniques to Liberation. They include high resolution characters and environments for highly detailed world/characters. On the cinematic side, improved animation and facial rigs ensure enhanced performances by the characters. Visually, the team has implemented Linear Lighting and HDR rendering and introduced changing time of day for Liberation. The sum of which ensures a true Liberation HD experience on current consoles and PC.

And one more thing; we have worked heavily to improve the frame rate. The game will be smooth.

• The VITA, from a hardware standpoint, relies heavily on touch-pad input and Liberation leveraged this in its gameplay. The PS3, Xbox 360 and PC are still analog on that regards. What are you doing to translate this experience?
Quite simply, we redesigned the user interface to certify a seamless UI implementation both in term of game feedback and user input. In other words, it means we have completely redone the visual interface to make sure it will be used and understood efficiently by the player. Additionally, we have improved the control to ensure it feels natural on consoles and PC.

• For the audiophile amongst us, has the audio seen the same amount of attention?
Sound and music has been re-mastered, so if audio is your thing you will definitively appreciate the improvements made for Liberation HD. Additionally, even if its small detail we know it is an important one, but all SFX have been remade by our audio team.

• Who is developing Assassin's Creed Liberation HD?
Ubisoft Sofia has developed many challenging projects since the studio opened, most of these requiring new platforms and technology to be mastered, and in every case it's the team that has been key to delivering the final product. Our teams are built by some of the best developers in the industry, who rise to every challenge and push themselves to deliver the best results.
AC Liberation HD was created by the same team that worked on the original title. Having gathered a lot of experience creating the game for the Vita the team was able to quickly identify all improvements needed to bring Liberation to the big screen. Additionally all fan and critic comments were thoroughly reviewed and incorporated in the plans for updating the game experience.

• Assassin's Creed games are well known to involve world-wide studios. Who leads the development of Liberation?
Ubisoft Sofia is the lead studio and developer of the game. The Montreal studio strongly coordinates and supports Sofia on brand oversight and scripting, and shares technologies (such as the AnvilNext engine) as well as technical and artistic knowledge.

• Can you give us a glimpse at the scale of Assassin's Creed Liberation HD?
The scope of Liberation is similar in length to previous Assassin's Creed console games, with between 15 hours of play for experienced gamers to 20 hours for typical players. Liberation has also been scaled for "short burst" game session. This is reflected in the mission design and checkpoints to ensure maximal enjoyment.

• What is the story of Liberation? Where does it take place?
Assassin's Creed Liberation HD features a completely new story and assassin for the franchise.

Liberation is set in New Orleans between 1765 and 1780, in the period between the end of the French and Indian War, up to the middle of the American Revolution. The game tells the story of Aveline; a female Assassin of mixed French and African heritage. Brought up in a world of privilege and contrasts, Aveline becomes a strong willed woman and an avid opponent of slavery.

Recruited to the Assassins by an escaped slave called Agate, Aveline joins the struggle against the Templars as they try to take control of New Orleans following France's handover of the city to Spain. Striking hard and fast, she is instrumental in the Louisiana Rebellion that forces the Spanish and Templars out of the city for nearly two years before they return in force.

With British colonies to the north moving closer towards the event of the American Revolution, Aveline is forced to reconsider her values as she strives against the Templars and slavery as the world she knows is gradually dragged yet into another war.

• What are the forces at play? What is the Templar's involvement in the story?
Liberation continues the ongoing war between the Assassins and Templars. Following the French handover of New Orleans to the Spanish in 1763, the city finds itself under increasing pressure due to growing resentment from the French population of their new Spanish rulers, and from an insidious attempt by the Templars to seize control of the city.

Within New Orleans however a small group of Assassins stands as the only thing between the Templars and their domination of the region, as the fires of revolution undermine the stability of the New World.

• 18th century Louisiana is a very different context than the American Colonies on the East Coast. What makes this period pivotal in history?
The story begins two years after the end of the French and Indian War of 1754 to 1763. This war affected the whole Eastern seaboard of North America: France ceded Canada to the British, and also ceded Louisiana to Spain, including New Orleans. Britain was heavily in debt as a result of the war, and attempted to further tax its own colonies to the north, which already resented the existing taxes they had to pay, including a tax for soldiers to defend the colonies against a threat from France that no longer existed. This set the scene for the events that lead to the American Revolution, one of the most pivotal periods in history.

For New Orleans itself, the handover of the colony to Spain caused discontentment in the population, many of whom had fled Canada after it was handed to the British. The city rebelled against its new masters in 1768, although the rebellion was short lived.

Even with its new rulers, New Orleans continued as a port for smuggling goods to the colonies to avoid the punitive British taxes. During the American Revolution, New Orleans was one of the major ports for running supplies to the colonies from France and Spain, especially when Great Britain blockaded Boston and other ports. For many people, Spain's ability to hold New Orleans and their defeat of Britain in the Anglo-Spanish War of 1779-83 was a major contributor to the eventual colonial victory in the Revolutionary War.

New Orleans and its surrounding areas were also famous for its slave trade and its system of plaçage, whereby wealthy French and Spanish men entered into an arrangement with a woman of African, Indian or Creole descent. This was a form of temporary marriage that lasted until a "more acceptable" wife could be found. This system allowed for some women, or placées, and their children, to gain their freedom, wealth and positions of power within society.

It's also worth remembering that although New Orleans during this period is the setting and backdrop for our game, the game itself is still about the ongoing conflict between the Assassins and Templars. New Orleans however had a culture and tradition that makes it unique for this period and the perfect setting for Liberation and the story of Aveline.

• Why did you focus in on this particular time period and timeframe?
For Liberation we have created a story that runs parallel to the story and events in Assassin's Creed III, using a setting and theme that we believe to be unique - that of a New World colony that was not one of the thirteen colonies in the battle for Independence, but one that was "outside looking in". New Orleans was critical as a means of smuggling aid to the colonies from Spain and France, but itself underwent substantial upheaval during the years prior to and during the American Revolution, and it is these tumultuous years that the player will experience.

• Slavery was an important part of the society at that time. How are you treating this topic in Liberation?
The slave trade was one of the main economic activities in New Orleans during the 18th century, and we will be addressing the subject in Liberation with the respect it deserves. Slavery is at the core of the game and Aveline's motivation.

• Can you introduce us to the new protagonist, Aveline? What is her back story?
Aveline is an assassin of mixed heritage. She is the daughter of a wealthy French merchant and his African placée bride (Plaçage was a form of temporary marriage that was widely accepted in Louisiana at this time). Aveline is raised with privilege and love, even after her mother disappears and her father marries her step-mother. As Aveline grows she develops into a strong willed young woman and starts to take notice of the contrasts around her - wealth and poverty, freedom and slavery, and while torn between the different values she inherited from her parents, she forms her own set of values, including a vehement anti-slavery stance. It is at this time that she is recruited to the Assassins by Agate, an escaped slave who teaches Aveline to focus the strengths and skills required as an Assassin.

In creating Aveline we wanted a new character with clear values and the will to fight for them, even if they do not always align with those of her parents or Agate. She is driven by her perception of what is right and what is wrong. She is very much an insider - a model citizen and the privileged daughter of a successful businessman, who uses her skills to fight against the injustices she sees around her every day in New Orleans, but as events begin to overtake the New World, Aveline finds herself caught more and more in the struggle between the Assassins and Templars for supremacy.

• A female protagonist is rare in video games. Can you share hindsight on your creative process? Why a female assassin instead of a male one?
From our very first discussions on the game we identified the possibility for a female assassin. New Orleans during the 18th Century was culturally a very diverse city and while it shared many of the aspects of other colonies that we view negatively today, it did also present unique opportunities, and several women with similar backgrounds to Aveline acquired considerable wealth, power and respect.

Using these women as role models, we found in Aveline a strong, empowered young woman who has the opportunity, confidence and will power to be ruthless in achieving her goals - perfect for an Assassin! With all this behind her, Aveline is the equal of any male assassin.

There have been female assassins around since the very beginning, with some appearing as part of the Brotherhood in both Assassin's Creed Brotherhood and Assassin's Creed Revelations.

• What are her skills? How is this reflected in navigation, combat and stealth?
We wanted Aveline's skills and abilities to reflect her heritage and location, and for these to expand as she experiences the diverse culture around her in New Orleans, travels to new locations, and as she develops further as an assassin.

Throughout the game Aveline is able to collect different tools and weapons and these then become part of her identity. Each tool or weapon also bring new opportunities in the areas of navigation, combat and stealth, which can be used anywhere in the game for very different play experiences. As Aveline grows, so do her abilities.

• Specifically about Combat, what is Aveline's style – what is unique about her combat abilities?
Aveline's combat style is a mix of flair and precision, mixed with moments of outright brutality! As an assassin, Aveline is of course no stranger to melee combat, and she is able to execute killing moves with a range of weapons including her hidden blades and when necessary her bare hands. Aveline uses a pistol for ranged combat, and as the game progresses she also gains access to the silent and deadly blowpipe.

For Liberation, we have implemented the new combat system. This allows Aveline to wield two weapons at the same time, and is based around player skill and timing. We have also created our own enemy archetypes and missions to ensure that combat presents both a challenge and an opportunity for players, where striking at the right moment will clear your path of opponents much faster.

• What are the different weapons Aveline will be using on her missions?
New Orleans was very much a melting pot of the Old and New World at this time, with people from different cultures arriving from every direction. Combined with Aveline's mixed heritage and privileged upbringing, this gave us a wealth of modern and traditional weapons to draw upon for our new Assassin.

Primary amongst the traditional weapons is the blowpipe. The blowpipe allows Aveline to eliminate targets silently from a distance, a great advantage at a time when muskets were noisy and slow to reload. Another weapon is the sugarcane machete. With this in her hand, Aveline converts an agricultural tool into a brutal weapon with which she harvests victims!

On top of these, Aveline has of course her hidden blades, plus the full range of weapons available to soldiers and the other combatants of the period, including pistols, muskets, grenades, swords and knives.

There are also more weapons yet to be revealed, but that's for another day!

• Are you playing an Assassin reliving the memories of his ancestor?
Liberation is different from main Assassin Creed games in that it is an Abstergo product where the player is playing in the Animus, rather than playing an Assassin through the Animus.

The game has been released as a propaganda tool by Abstergo, who want players to experience a gray area of the Assassin/Templar conflict as an Assassin rather than a Templar.

• Assassin's Creed wouldn't be the same open-world experience without Crowd interactions and AI. What are you doing to push the experience to the next level?
Using the AnvilNext engine and existing Assassin's Creed technology has really allowed us to push the crowd and AI behaviour. Liberation features all the crowd behaviour you've come to expect from an Assassin's Creed game, tailored to our own specific locations, so you can expect to see all sorts of activities unique to New Orleans, including Mardi Gras!

• America at that time was still vastly unexplored; will this immense land be explored in Assassin's Creed Liberation HD?
We will be taking the player to several unexplored regions in Liberation. Of these, the Louisiana Bayou is the most prominent region, which not only brings a new terrain but also a new navigation experience to the franchise.

The Bayou is a swamp area, where dry ground is rare and the trees might not be only the fastest way of travelling from one place to another, but also the safest! Within this region, the player will encounter smugglers and other outcasts from New Orleans, living in their own settlements and following their own rules.

Liberation will also take players across the Gulf into Mexico, but I can't go into more detail on these at the moment.

• An unexplored land promises animals, are they included in the game? Will there be additional gameplay tied to this?
The Louisiana Bayou is home to a myriad of animals, many of these posing a real threat to human life. The largest and most dangerous animals are the alligators. These wait on the banks of the swamp or cruise the waters looking for prey, and will attack people whenever they can. Avoid them if you want to survive!

• What key new features and content does Assassin's Creed Liberation HD brings to the Assassin's Creed universe?
Aveline is the first Assassin with such clearly different character types – Assassin, Lady and Servant. Each character has their own advantages and disadvantages when playing missions, and each generates a different reaction from the city life around Aveline. All three personas bring depth to her character and game play choice to the player. The persona system also introduced changing rooms – booths placed around the city to facilitate Aveline's change in disguise.


I find over the course of our human existence, One thing consists of consistence, And it's that we're all battling fear
- from "Car Radio," by twenty | one | pilots