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[AC Syndicate] Friendly Competition - Reaper and Pacifist

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DarkAlphabetZoup
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Joined: 12/30/2009

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https://www.youtube.com/watch?v=W7ZnN8h3k-Q

Game: Assassin's Creed Syndicate
Memory: Friendly Competition
Style: Lethal / Reaper / Stealth Kills

Jacob Frye, working for the omnibus owner Pearl Attaway, sets out to destroy her competitor Millner's own buses... While also damaging his business further by killing a bunch of his staff.

After getting stuck in the No Upgrades run because Syndicate seriously isn't built to let the player finish the Gang Wars without Leveling Up their Assassin, I decided to go back to some classic Leo K stuff; short, bite-sized stealth videos in which I either slaughter everything or harm no one while rushing forth as an unseen spirit.

Hallucinogenic Darts are incredibly powerful when combined with Heat Sources (Fireplaces, Firebarrels) because the poison effect at the end of the berserk-rage means anyone they hit is guaranteed to die, regardless of whether they are killed by other enemies. Splash a group of enemies with berserk gas and move on to others. I kill 10 enemies in less than 2 minutes because of this item's properties and the level design in this area.

Not so difficult, but quite staggering when you see just how fast you can crush an entire parking lot full of goons.

***

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https://www.youtube.com/watch?v=HTDnWAtU2kU

Game: Assassin's Creed Syndicate
Memory: Friendly Competition
Style: Non-Lethal / Stealth Pacifist

Jacob Frye reasons that the thugs guarding Millner's buses are redeemable, and that maybe they'll return to better lives once free from his tyranny. While agreeing to destroy the man's omnibuses, Jacob also chooses to spare the lives of everyone in the bus yard, removing their unconscious bodies from the site of the explosion. To free up system resources, the Helix's Animus technology de-renders some bodies from the simulation when it determines that they are safe and no longer need to be tracked.

I think this one is a lot less interesting, mostly because there's so little you can do non-lethally in these games, and with such a small amount of fluidity. It's stiff and slow, with very little feeling of impact or effectiveness. The reason I feel that way is that I have to Knock Out a bunch of enemies and there's only one or two things you can do that help with that, all of which are super slow and don't look very interesting.